ふぃるゲ〜

ゲームアプリの開発をしています。また、作曲もしています。

【一文字間違い探し】操作方法

1・・・スコア

間違いを1つ見つけるたびに1ポイント増えます。

2・・・制限時間

制限時間は10秒です。 間違いを見つければ制限時間はまたリセットされます。

3・・・間違い探し

漢字・ひらがな・カタカナがランダムに出てきます。

‎「脳トレ 一文字間違い探し~漢字ひらがなカタカナで頭の体操~」をApp Storeで

スクリプト

多数の方の処理

public class ObjectController : MonoBehaviour
{
    GameObject sw;

    void Start()
    {
        sw = GameObject.Find("Switch");
    }

    void Update()
    {
        if (sw.GetComponent<GameSwitch>().DeleteSwitch == true)
        {
            Destroy(gameObject);
            sw.GetComponent<GameSwitch>().Switch = true;
        }
    }
}

間違い文字の方の処理

public class ItadakiController : MonoBehaviour
{
    GameObject sw;

    void Start()
    {
        sw = GameObject.Find("Switch");
    }

    void Update()
    {
        if (sw.GetComponent<GameSwitch>().DeleteSwitch == true)
        {
            Destroy(gameObject);
            sw.GetComponent<GameSwitch>().Switch = true;
        }
    }

    public void OnClick()
    {
        sw.GetComponent<GameSwitch>().DeleteSwitch = true;
    }
}

ゲームスイッチ

public class GameSwitch : MonoBehaviour
{
    public bool Switch;
    public bool DeleteSwitch;
    GameObject gd;
    GameObject Kumo;
    GameObject Itadaki;
    GameObject KaiSei;
    GameObject NanZatsu;
    GameObject KouRou;
    GameObject JiShiro;
    GameObject KurumaHigashi;
    GameObject HirouSuteru;
    GameObject KuShun;
    GameObject EiSyou;
    GameObject HairuHito;
    GameObject KoriMizu;
    GameObject IshiMigi;
    GameObject DaiHutoi;
    GameObject TaiTin;
    GameObject OuSako;
    GameObject HariKugi;
    GameObject TanboYuu;
    GameObject IwakuNichi;
    GameObject MatsuMi;
    GameObject AAOO;
    GameObject IIRiRi;
    GameObject TsuTsuUU;
    GameObject KiKiSaSa;
    GameObject NiNiTaTa;
    GameObject RaRaTiTi;
    GameObject MeMeNuNu;
    GameObject HaHaHoHo;
    GameObject ReReWaWa;
    GameObject RoRoRuRu;
    GameObject AAAMaMaMa;
    GameObject KuKuKuWaWaWa;
    GameObject KoKoKoYuYuYu;
    GameObject ShiShiShiTsuTsuTsu;
    GameObject NuNuNuSuSuSu;
    GameObject HiHiHiSeSeSe;
    GameObject NNNSoSoSo;
    GameObject TeTeTeTiTiTi;
    GameObject MeMeMeNaNaNa;
    GameObject RaRaRaWoWoWo;
    int dice = 0;

    void Start()
    {
        dice = Random.Range(1, 41);
        gd = GameObject.Find("GameDirector");
        Kumo = GameObject.Find("KumoGenerator");
        Itadaki = GameObject.Find("ItadakiGenerator");
        KaiSei = GameObject.Find("KaiSeiGenerator");
        NanZatsu = GameObject.Find("NanZatsuGenerator");
        KouRou = GameObject.Find("KouRouGenerator");
        JiShiro = GameObject.Find("JiShiroGenerator");
        KurumaHigashi = GameObject.Find("KurumaHigashiGenerator");
        HirouSuteru = GameObject.Find("HirouSuteruGenerator");
        KuShun = GameObject.Find("KuShunGenerator");
        EiSyou = GameObject.Find("EiSyouGenerator");
        HairuHito = GameObject.Find("HairuHitoGenerator");
        KoriMizu = GameObject.Find("KoriMizuGenerator");
        IshiMigi = GameObject.Find("IshiMigiGenerator");
        DaiHutoi = GameObject.Find("DaiHutoiGenerator");
        TaiTin = GameObject.Find("TaiTinGenerator");
        OuSako = GameObject.Find("OuSakoGenerator");
        HariKugi = GameObject.Find("HariKugiGenerator");
        TanboYuu = GameObject.Find("TanboYuuGenerator");
        IwakuNichi = GameObject.Find("IwakuNichiGenerator");
        MatsuMi = GameObject.Find("MatsuMiGenerator");
        AAOO = GameObject.Find("AAOOGenerator");
        IIRiRi = GameObject.Find("IIRiRiGenerator");
        TsuTsuUU = GameObject.Find("TsuTsuUUGenerator");
        KiKiSaSa = GameObject.Find("KiKiSaSaGenerator");
        NiNiTaTa = GameObject.Find("NiNiTaTaGenerator");
        RaRaTiTi = GameObject.Find("RaRaTiTiGenerator");
        MeMeNuNu = GameObject.Find("MeMeNuNuGenerator");
        HaHaHoHo = GameObject.Find("HaHaHoHoGenerator");
        ReReWaWa = GameObject.Find("ReReWaWaGenerator");
        RoRoRuRu = GameObject.Find("RoRoRuRuGenerator");
        AAAMaMaMa = GameObject.Find("AAAMaMaMaGenerator");
        KuKuKuWaWaWa = GameObject.Find("KuKuKuWaWaWaGenerator");
        KoKoKoYuYuYu = GameObject.Find("KoKoKoYuYuYuGenerator");
        ShiShiShiTsuTsuTsu = GameObject.Find("ShiShiShiTsuTsuTsuGenerator");
        NuNuNuSuSuSu = GameObject.Find("NuNuNuSuSuSuGenerator");
        HiHiHiSeSeSe = GameObject.Find("HiHiHiSeSeSeGenerator");
        NNNSoSoSo = GameObject.Find("NNNSoSoSoGenerator");
        TeTeTeTiTiTi = GameObject.Find("TeTeTeTiTiTiGenerator");
        MeMeMeNaNaNa = GameObject.Find("MeMeMeNaNaNaGenerator");
        RaRaRaWoWoWo = GameObject.Find("RaRaRaWoWoWoGenerator");
    }

    void Update()
    {
        if (Switch == true)
        {
            gd.GetComponent<GameDirector>().AddPoint();
            dice = Random.Range(1, 41);
            Switch = false;
        }

        if (dice == 1)
        {
            Kumo.GetComponent<KumoGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 2)
        {
            Itadaki.GetComponent<ItadakiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 3)
        {
            KaiSei.GetComponent<KaiSeiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 4)
        {
            NanZatsu.GetComponent<NanZatsuGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 5)
        {
            KouRou.GetComponent<KouRouGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 6)
        {
            JiShiro.GetComponent<JiShiroGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 7)
        {
            KurumaHigashi.GetComponent<KurumaHigashiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 8)
        {
            HirouSuteru.GetComponent<HirouSuteruGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 9)
        {
            KuShun.GetComponent<KuShunGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 10)
        {
            EiSyou.GetComponent<EiSyouGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 11)
        {
            HairuHito.GetComponent<HairuHitoGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 12)
        {
            KoriMizu.GetComponent<KoriMizuGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 13)
        {
            IshiMigi.GetComponent<IshiMigiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 14)
        {
            DaiHutoi.GetComponent<DaiHutoiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 15)
        {
            TaiTin.GetComponent<TaiTinGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 16)
        {
            OuSako.GetComponent<OuSakoGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 17)
        {
            HariKugi.GetComponent<HariKugiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 18)
        {
            TanboYuu.GetComponent<TanboYuuGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 19)
        {
            IwakuNichi.GetComponent<IwakuNichiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 20)
        {
            MatsuMi.GetComponent<MatsuMiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 21)
        {
            AAOO.GetComponent<AAOOGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 22)
        {
            IIRiRi.GetComponent<IIRiRiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 23)
        {
            TsuTsuUU.GetComponent<TsuTsuUUGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 24)
        {
            KiKiSaSa.GetComponent<KiKiSaSaGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 25)
        {
            NiNiTaTa.GetComponent<NiNiTaTaGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 26)
        {
            RaRaTiTi.GetComponent<RaRaTiTiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 27)
        {
            MeMeNuNu.GetComponent<MeMeNuNuGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 28)
        {
            HaHaHoHo.GetComponent<HaHaHoHoGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 29)
        {
            ReReWaWa.GetComponent<ReReWaWaGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 30)
        {
            RoRoRuRu.GetComponent<RoRoRuRuGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 31)
        {
            AAAMaMaMa.GetComponent<AAAMaMaMaGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 32)
        {
            KuKuKuWaWaWa.GetComponent<KuKuKuWaWaWaGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 33)
        {
            KoKoKoYuYuYu.GetComponent<KoKoKoYuYuYuGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 34)
        {
            ShiShiShiTsuTsuTsu.GetComponent<ShiShiShiTsuTsuTsuGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 35)
        {
            NuNuNuSuSuSu.GetComponent<NuNuNuSuSuSuGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 36)
        {
            HiHiHiSeSeSe.GetComponent<HiHiHiSeSeSeGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 37)
        {
            NNNSoSoSo.GetComponent<NNNSoSoSoGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 38)
        {
            TeTeTeTiTiTi.GetComponent<TeTeTeTiTiTiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 39)
        {
            MeMeMeNaNaNa.GetComponent<MeMeMeNaNaNaGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 40)
        {
            RaRaRaWoWoWo.GetComponent<RaRaRaWoWoWoGenerator>().Switch = true;
            dice = 0;
        }
    }
}

文字の生成

public class ItadakiGenerator : MonoBehaviour
{
    public GameObject Itadaki;
    public GameObject Koro;
    public GameObject Itadaki1;
    public GameObject Koro1;
    GameObject sw;
    public bool Switch = false;

    void Start()
    {
        sw = GameObject.Find("Switch");
    }

    void Update()
    {
        if (Switch == true)
        {
            int dice = Random.Range(1, 61);

            Switch = false;

            sw.GetComponent<GameSwitch>().DeleteSwitch = false;

            if (dice == 1)
            {
                GameObject a = Instantiate(Koro) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 2)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 3)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 4)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 5)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 6)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 7)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 8)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 9)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 10)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 11)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 12)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 13)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 14)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 15)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 16)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 17)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 18)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 19)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 20)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 21)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 22)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 23)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 24)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 25)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 26)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 27)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 28)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 29)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 30)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 31)
            {
                GameObject a = Instantiate(Itadaki1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 32)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 33)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 34)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 35)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 36)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 37)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 38)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 39)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 40)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 41)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 42)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 43)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 44)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 45)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 46)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 47)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 48)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 49)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 50)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 51)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 52)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 53)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 54)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 55)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 56)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 57)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 58)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 59)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 60)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }
        }
    }
}