1・・・スコア
間違いを1つ見つけるたびに1ポイント増えます。
2・・・制限時間
制限時間は10秒です。 間違いを見つければ制限時間はまたリセットされます。
3・・・間違い探し
漢字・ひらがな・カタカナがランダムに出てきます。
「脳トレ 一文字間違い探し~漢字ひらがなカタカナで頭の体操~」をApp Storeで
多数の方の処理
public class ObjectController : MonoBehaviour { GameObject sw; void Start() { sw = GameObject.Find("Switch"); } void Update() { if (sw.GetComponent<GameSwitch>().DeleteSwitch == true) { Destroy(gameObject); sw.GetComponent<GameSwitch>().Switch = true; } } }
間違い文字の方の処理
public class ItadakiController : MonoBehaviour { GameObject sw; void Start() { sw = GameObject.Find("Switch"); } void Update() { if (sw.GetComponent<GameSwitch>().DeleteSwitch == true) { Destroy(gameObject); sw.GetComponent<GameSwitch>().Switch = true; } } public void OnClick() { sw.GetComponent<GameSwitch>().DeleteSwitch = true; } }
ゲームスイッチ
public class GameSwitch : MonoBehaviour { public bool Switch; public bool DeleteSwitch; GameObject gd; GameObject Kumo; GameObject Itadaki; GameObject KaiSei; GameObject NanZatsu; GameObject KouRou; GameObject JiShiro; GameObject KurumaHigashi; GameObject HirouSuteru; GameObject KuShun; GameObject EiSyou; GameObject HairuHito; GameObject KoriMizu; GameObject IshiMigi; GameObject DaiHutoi; GameObject TaiTin; GameObject OuSako; GameObject HariKugi; GameObject TanboYuu; GameObject IwakuNichi; GameObject MatsuMi; GameObject AAOO; GameObject IIRiRi; GameObject TsuTsuUU; GameObject KiKiSaSa; GameObject NiNiTaTa; GameObject RaRaTiTi; GameObject MeMeNuNu; GameObject HaHaHoHo; GameObject ReReWaWa; GameObject RoRoRuRu; GameObject AAAMaMaMa; GameObject KuKuKuWaWaWa; GameObject KoKoKoYuYuYu; GameObject ShiShiShiTsuTsuTsu; GameObject NuNuNuSuSuSu; GameObject HiHiHiSeSeSe; GameObject NNNSoSoSo; GameObject TeTeTeTiTiTi; GameObject MeMeMeNaNaNa; GameObject RaRaRaWoWoWo; int dice = 0; void Start() { dice = Random.Range(1, 41); gd = GameObject.Find("GameDirector"); Kumo = GameObject.Find("KumoGenerator"); Itadaki = GameObject.Find("ItadakiGenerator"); KaiSei = GameObject.Find("KaiSeiGenerator"); NanZatsu = GameObject.Find("NanZatsuGenerator"); KouRou = GameObject.Find("KouRouGenerator"); JiShiro = GameObject.Find("JiShiroGenerator"); KurumaHigashi = GameObject.Find("KurumaHigashiGenerator"); HirouSuteru = GameObject.Find("HirouSuteruGenerator"); KuShun = GameObject.Find("KuShunGenerator"); EiSyou = GameObject.Find("EiSyouGenerator"); HairuHito = GameObject.Find("HairuHitoGenerator"); KoriMizu = GameObject.Find("KoriMizuGenerator"); IshiMigi = GameObject.Find("IshiMigiGenerator"); DaiHutoi = GameObject.Find("DaiHutoiGenerator"); TaiTin = GameObject.Find("TaiTinGenerator"); OuSako = GameObject.Find("OuSakoGenerator"); HariKugi = GameObject.Find("HariKugiGenerator"); TanboYuu = GameObject.Find("TanboYuuGenerator"); IwakuNichi = GameObject.Find("IwakuNichiGenerator"); MatsuMi = GameObject.Find("MatsuMiGenerator"); AAOO = GameObject.Find("AAOOGenerator"); IIRiRi = GameObject.Find("IIRiRiGenerator"); TsuTsuUU = GameObject.Find("TsuTsuUUGenerator"); KiKiSaSa = GameObject.Find("KiKiSaSaGenerator"); NiNiTaTa = GameObject.Find("NiNiTaTaGenerator"); RaRaTiTi = GameObject.Find("RaRaTiTiGenerator"); MeMeNuNu = GameObject.Find("MeMeNuNuGenerator"); HaHaHoHo = GameObject.Find("HaHaHoHoGenerator"); ReReWaWa = GameObject.Find("ReReWaWaGenerator"); RoRoRuRu = GameObject.Find("RoRoRuRuGenerator"); AAAMaMaMa = GameObject.Find("AAAMaMaMaGenerator"); KuKuKuWaWaWa = GameObject.Find("KuKuKuWaWaWaGenerator"); KoKoKoYuYuYu = GameObject.Find("KoKoKoYuYuYuGenerator"); ShiShiShiTsuTsuTsu = GameObject.Find("ShiShiShiTsuTsuTsuGenerator"); NuNuNuSuSuSu = GameObject.Find("NuNuNuSuSuSuGenerator"); HiHiHiSeSeSe = GameObject.Find("HiHiHiSeSeSeGenerator"); NNNSoSoSo = GameObject.Find("NNNSoSoSoGenerator"); TeTeTeTiTiTi = GameObject.Find("TeTeTeTiTiTiGenerator"); MeMeMeNaNaNa = GameObject.Find("MeMeMeNaNaNaGenerator"); RaRaRaWoWoWo = GameObject.Find("RaRaRaWoWoWoGenerator"); } void Update() { if (Switch == true) { gd.GetComponent<GameDirector>().AddPoint(); dice = Random.Range(1, 41); Switch = false; } if (dice == 1) { Kumo.GetComponent<KumoGenerator>().Switch = true; dice = 0; } if (dice == 2) { Itadaki.GetComponent<ItadakiGenerator>().Switch = true; dice = 0; } if (dice == 3) { KaiSei.GetComponent<KaiSeiGenerator>().Switch = true; dice = 0; } if (dice == 4) { NanZatsu.GetComponent<NanZatsuGenerator>().Switch = true; dice = 0; } if (dice == 5) { KouRou.GetComponent<KouRouGenerator>().Switch = true; dice = 0; } if (dice == 6) { JiShiro.GetComponent<JiShiroGenerator>().Switch = true; dice = 0; } if (dice == 7) { KurumaHigashi.GetComponent<KurumaHigashiGenerator>().Switch = true; dice = 0; } if (dice == 8) { HirouSuteru.GetComponent<HirouSuteruGenerator>().Switch = true; dice = 0; } if (dice == 9) { KuShun.GetComponent<KuShunGenerator>().Switch = true; dice = 0; } if (dice == 10) { EiSyou.GetComponent<EiSyouGenerator>().Switch = true; dice = 0; } if (dice == 11) { HairuHito.GetComponent<HairuHitoGenerator>().Switch = true; dice = 0; } if (dice == 12) { KoriMizu.GetComponent<KoriMizuGenerator>().Switch = true; dice = 0; } if (dice == 13) { IshiMigi.GetComponent<IshiMigiGenerator>().Switch = true; dice = 0; } if (dice == 14) { DaiHutoi.GetComponent<DaiHutoiGenerator>().Switch = true; dice = 0; } if (dice == 15) { TaiTin.GetComponent<TaiTinGenerator>().Switch = true; dice = 0; } if (dice == 16) { OuSako.GetComponent<OuSakoGenerator>().Switch = true; dice = 0; } if (dice == 17) { HariKugi.GetComponent<HariKugiGenerator>().Switch = true; dice = 0; } if (dice == 18) { TanboYuu.GetComponent<TanboYuuGenerator>().Switch = true; dice = 0; } if (dice == 19) { IwakuNichi.GetComponent<IwakuNichiGenerator>().Switch = true; dice = 0; } if (dice == 20) { MatsuMi.GetComponent<MatsuMiGenerator>().Switch = true; dice = 0; } if (dice == 21) { AAOO.GetComponent<AAOOGenerator>().Switch = true; dice = 0; } if (dice == 22) { IIRiRi.GetComponent<IIRiRiGenerator>().Switch = true; dice = 0; } if (dice == 23) { TsuTsuUU.GetComponent<TsuTsuUUGenerator>().Switch = true; dice = 0; } if (dice == 24) { KiKiSaSa.GetComponent<KiKiSaSaGenerator>().Switch = true; dice = 0; } if (dice == 25) { NiNiTaTa.GetComponent<NiNiTaTaGenerator>().Switch = true; dice = 0; } if (dice == 26) { RaRaTiTi.GetComponent<RaRaTiTiGenerator>().Switch = true; dice = 0; } if (dice == 27) { MeMeNuNu.GetComponent<MeMeNuNuGenerator>().Switch = true; dice = 0; } if (dice == 28) { HaHaHoHo.GetComponent<HaHaHoHoGenerator>().Switch = true; dice = 0; } if (dice == 29) { ReReWaWa.GetComponent<ReReWaWaGenerator>().Switch = true; dice = 0; } if (dice == 30) { RoRoRuRu.GetComponent<RoRoRuRuGenerator>().Switch = true; dice = 0; } if (dice == 31) { AAAMaMaMa.GetComponent<AAAMaMaMaGenerator>().Switch = true; dice = 0; } if (dice == 32) { KuKuKuWaWaWa.GetComponent<KuKuKuWaWaWaGenerator>().Switch = true; dice = 0; } if (dice == 33) { KoKoKoYuYuYu.GetComponent<KoKoKoYuYuYuGenerator>().Switch = true; dice = 0; } if (dice == 34) { ShiShiShiTsuTsuTsu.GetComponent<ShiShiShiTsuTsuTsuGenerator>().Switch = true; dice = 0; } if (dice == 35) { NuNuNuSuSuSu.GetComponent<NuNuNuSuSuSuGenerator>().Switch = true; dice = 0; } if (dice == 36) { HiHiHiSeSeSe.GetComponent<HiHiHiSeSeSeGenerator>().Switch = true; dice = 0; } if (dice == 37) { NNNSoSoSo.GetComponent<NNNSoSoSoGenerator>().Switch = true; dice = 0; } if (dice == 38) { TeTeTeTiTiTi.GetComponent<TeTeTeTiTiTiGenerator>().Switch = true; dice = 0; } if (dice == 39) { MeMeMeNaNaNa.GetComponent<MeMeMeNaNaNaGenerator>().Switch = true; dice = 0; } if (dice == 40) { RaRaRaWoWoWo.GetComponent<RaRaRaWoWoWoGenerator>().Switch = true; dice = 0; } } }
文字の生成
public class ItadakiGenerator : MonoBehaviour { public GameObject Itadaki; public GameObject Koro; public GameObject Itadaki1; public GameObject Koro1; GameObject sw; public bool Switch = false; void Start() { sw = GameObject.Find("Switch"); } void Update() { if (Switch == true) { int dice = Random.Range(1, 61); Switch = false; sw.GetComponent<GameSwitch>().DeleteSwitch = false; if (dice == 1) { GameObject a = Instantiate(Koro) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 2) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 3) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 4) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 5) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 6) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 7) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 8) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 9) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 10) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 11) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 12) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 13) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 14) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 15) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 16) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 17) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 18) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 19) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 20) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 21) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 22) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 23) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 24) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 25) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 26) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 27) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 28) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 29) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 30) { GameObject a = Instantiate(Itadaki) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 31) { GameObject a = Instantiate(Itadaki1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 32) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Itadaki1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 33) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Itadaki1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 34) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Itadaki1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 35) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Itadaki1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 36) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Itadaki1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 37) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Itadaki1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 38) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Itadaki1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 39) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Itadaki1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 40) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Itadaki1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 41) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Itadaki1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 42) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Itadaki1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 43) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Itadaki1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 44) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Itadaki1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 45) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Itadaki1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 46) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Itadaki1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 47) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Itadaki1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 48) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Itadaki1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 49) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Itadaki1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 50) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Itadaki1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 51) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Itadaki1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 52) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Itadaki1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 53) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Itadaki1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 54) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Itadaki1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 55) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Itadaki1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 56) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Itadaki1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 57) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Itadaki1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 58) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Itadaki1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 59) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Itadaki1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Koro1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } if (dice == 60) { GameObject a = Instantiate(Koro1) as GameObject; a.transform.position = new Vector3(-2.1f, 2, 0); GameObject b = Instantiate(Koro1) as GameObject; b.transform.position = new Vector3(-1.05f, 2, 0); GameObject c = Instantiate(Koro1) as GameObject; c.transform.position = new Vector3(0, 2, 0); GameObject d = Instantiate(Koro1) as GameObject; d.transform.position = new Vector3(1.05f, 2, 0); GameObject e = Instantiate(Koro1) as GameObject; e.transform.position = new Vector3(2.1f, 2, 0); GameObject f = Instantiate(Koro1) as GameObject; f.transform.position = new Vector3(-2.1f, 1, 0); GameObject g = Instantiate(Koro1) as GameObject; g.transform.position = new Vector3(-1.05f, 1, 0); GameObject h = Instantiate(Koro1) as GameObject; h.transform.position = new Vector3(0, 1, 0); GameObject i = Instantiate(Koro1) as GameObject; i.transform.position = new Vector3(1.05f, 1, 0); GameObject j = Instantiate(Koro1) as GameObject; j.transform.position = new Vector3(2.1f, 1, 0); GameObject k = Instantiate(Koro1) as GameObject; k.transform.position = new Vector3(-2.1f, 0, 0); GameObject l = Instantiate(Koro1) as GameObject; l.transform.position = new Vector3(-1.05f, 0, 0); GameObject m = Instantiate(Koro1) as GameObject; m.transform.position = new Vector3(0, 0, 0); GameObject n = Instantiate(Koro1) as GameObject; n.transform.position = new Vector3(1.05f, 0, 0); GameObject o = Instantiate(Koro1) as GameObject; o.transform.position = new Vector3(2.1f, 0, 0); GameObject p = Instantiate(Koro1) as GameObject; p.transform.position = new Vector3(-2.1f, -1, 0); GameObject q = Instantiate(Koro1) as GameObject; q.transform.position = new Vector3(-1.05f, -1, 0); GameObject r = Instantiate(Koro1) as GameObject; r.transform.position = new Vector3(0, -1, 0); GameObject s = Instantiate(Koro1) as GameObject; s.transform.position = new Vector3(1.05f, -1, 0); GameObject t = Instantiate(Koro1) as GameObject; t.transform.position = new Vector3(2.1f, -1, 0); GameObject u = Instantiate(Koro1) as GameObject; u.transform.position = new Vector3(-2.1f, -2, 0); GameObject v = Instantiate(Koro1) as GameObject; v.transform.position = new Vector3(-1.05f, -2, 0); GameObject w = Instantiate(Koro1) as GameObject; w.transform.position = new Vector3(0, -2, 0); GameObject x = Instantiate(Koro1) as GameObject; x.transform.position = new Vector3(1.05f, -2, 0); GameObject y = Instantiate(Koro1) as GameObject; y.transform.position = new Vector3(2.1f, -2, 0); GameObject A = Instantiate(Koro1) as GameObject; A.transform.position = new Vector3(-2.1f, -3, 0); GameObject B = Instantiate(Koro1) as GameObject; B.transform.position = new Vector3(-1.05f, -3, 0); GameObject C = Instantiate(Koro1) as GameObject; C.transform.position = new Vector3(0, -3, 0); GameObject D = Instantiate(Koro1) as GameObject; D.transform.position = new Vector3(1.05f, -3, 0); GameObject E = Instantiate(Itadaki1) as GameObject; E.transform.position = new Vector3(2.1f, -3, 0); } } } }