ふぃるゲ〜

ゲームアプリの開発をしています。また、作曲もしています。

脱出ゲーム 教室からの脱出~攻略~

1.机の上にある問題の答え一覧

座席表1番の答え

この問題ではアルファベットの囲まれたスペースの数が答えでした。

よって答えは4です。

 

座席表2番の答え

この問題の赤い線と黒い線は時計の針を指していました。

赤い針が指しているのは3

黒い長針は12

黒い短針は6

つまり式は

3+6x12

掛け算から先に計算するので

答えは75です。

 

座席表3番の答え

この問題は教室の後ろを見てロッカーの数を答えよというものでした。

よって答えは30です。

 

座席表4番の答え

この問題の四角の配列は50音表でした。

ABCそれぞれが対応する50音は

A=に

B=し

C=く

つまり、

AB=にし 2x4=8

BB=しし 4x4=16

CC=くく 9x9=81

よって答えは81です。

 

座席表5番の答え

右側に書かれている数字は、
携帯やスマホで入力するときの
キーボードの位置を示しています。

キーボードの並びを頭に入れて、
一つ一つの文字を見てみましょう。

  • あたま → 1、4、7
  • さかな → 3、2、5
  • あかり → 1、2、99 ※

 
で入力できることが分かります。

※ここではフリック入力ではなく、
 「9」キーを2回押しています。

同様に、やかんを求めてみます。

  • やかん → 8、2、000

よって答えは82000です。

座席表8番の答え

この問題はシンプルに机を数えましょう。

黒板右にも机があるので注意が必要です。

よって答えは17です。

 

座席表9番の答え

こちらの問題も椅子を数える問題です。

答えは16です。

 

座席表12番の答え

この問題で使っている変換法則は、
読み上げるときの文字数」です。

  • 1 → いち → 2
  • 3 → さん → 2
  • 100 → ひゃく → 3
  • 500 → ごひゃく → 4

と変換が成立することが分かります。

同様に「2000」の読み方を求めます。

  • 2000 → にせん → 3

 
よって答えは3です。

座席表13番の答え

この式で表現されているのは、
日本にある都道府県の数です。

  • 1T → 都(1つ)
  • 1D → 道(1つ)
  • 2F → 府(2つ)
  • ?K → 県

 
都・道・府・県の数が
それぞれ表されています。

つまり、K の前には県の数が入ります。

よって答えは43です。

 

座席表14番の答え

この問題は、1日の時刻を表しています。

24時間表記と12時間表記を意識して
解いてみましょう。

  • 3 × 8  → 24 → 0時
  • 6 × 3  → 18 → 6時
  • 7 × 2  → 14 → 2時
  • 11 × 2 → 22 → 10時

と変換することができます。

4 × 4」も解き方は同じです。

  • 4 × 4 → 16 → 4時

よって答えは4です。

座席表15番の答え

この問題は、日本における学校の期間(年数)を表しています。

最初の「6」は、小学校の期間である「6年間」を意味しています。

次の「3」は、中学校の期間である「3年間」を意味しています。

上記の流れから、四角に入るのは 高校の期間である「3 であると分かります。

最後の「4」は、大学の期間である「4年間」を意味しています。

よって答えは3です。

 

座席表16番の答え

この問題のアルファベットは、
トランプのカードを表しています。

  • A → エース  → 1
  • J → ジャック → 11
  • Q → クイーン → 12
  • K → キング  → 13

 
数字を置き換えて考えれば OK です。

A + A + Q」を解いてみると……

A + A + Q1 + 1 + 12
で答えを計算できます。

 
よって答えは14です。

2.星の箱の答え

黒板の問題の答えを入力する

座席表2番の答え+座席表13番の答え+座席表8番の答え=135

135と入力し黒板消し入手

 

3.謎のパネルの箱の答え

謎のパネルを4枚探す

1.黒板右の机の上

2.左のチョーク入れの中

3.座席表13番の机の中

4.座席表6番の机の中

パネルを箱の窪みにはめる(どこにどのパネルを入れてOK)

この箱のパズルはタップしたパネルとその周りのパネルのOnOffを切り替えるようになっている(Onは緑Offは白)

全てのパネルを緑にすると箱が開く

解き方

1.右下をタップ

2.左真ん中をタップ

3.真ん中上をタップ

4.真ん中下をタップ

5.右下をタップ

6.右上をタップ

7.左上をタップ

8.左下をタップ

黒板消しクリーナー入手

 

4.黄色の台形の箱の答え

黒板消しクリーナーを黒板右の机にセットする

黒板消しを黒板消しクリーナーに使うと黒板消しが綺麗になる

黒板消しを黒板に使用する

黒板の問題が変化する

座席表3番の答え-座席表8番の答え=13

013と入力しプロジェクター用リモコン入手

5.ダイヤの箱の答え

プロジェクター用リモコンを使用してプロジェクターを起動する

教室の電気を消す

黒板を見ると問題が変化しているのでその問題を解く

座席表16番の答えx座席表3番の答え-座席表8番の答え=403

403と入力し座席表にマークしてある紙を確認できるようになる

 

6.座席表にマークされた紙の答え

マークされている座席の椅子を引く

後ろの開かなかった箱が勝手に開く

鍵を入手

 

 

脱出!

 

脱出ゲーム 新作 七夕の恋物語~攻略~

1.4つの牛のえさを入手する

・黄色の牛のえさ

家の左側に置いてあります。

 

・緑の牛のえさ

家の中に入り、ベッドの裏をタップ

ベッドの裏に置いてあります。

 

・青の牛のえさ

ベッドと机の画面から机をタップ

カレンダーをタップ

カレンダーをタップして7月7日が大事な日だと確認する

この情報を元に家の宝箱に0707と入力する

宝箱の中に青の牛のえさがあります。

 

・赤の牛のえさ

牛舎の左隣の木をタップ

木の右奥に赤の牛のえさが置いてあります。

 

2.牛舎の鍵を開ける

牛舎の左隣の木をタップ

木の傷を確認する

牛舎の右隣の木をタップ

木の傷を確認する

牛舎の扉に行って、右側のパネルには右側の木の傷、左側には左側の木の傷と同じ向きのパネルに合わせる

牛舎の中に入れます。

 

3.それぞれの牛に正しいえさ箱を与える

まず牛の名前を確認する

家に戻りメモを確認する

ひまり→向日葵→黄色

かぐや→竹→緑

ひなた→太陽→赤

なぎさ→海辺(渚)→青

 

4.ペンを手にいれる

えさを正しく与えるとすぐに食べるのでえさ箱の底を確認する


家に戻り机をタップ

ペンケースをタップ

先ほど確認したえさ箱の色と底のマークを合わせる

左上黄色☆、右上緑◻︎、左下赤△、右下青⚪︎

ペンケースが開く

 

5.願い事を書く

ペンを選択した状態で短冊をタップ

願い事を書くと雨が止みます

織姫がいる星に架かっている橋をタップしてクリア!

 

【サラリーマン~労働者の逆襲~ 】取扱説明書

Download on the App Store 

【コントローラーの使い方と画面説明】

・Aボタンでジャンプ、Bボタンで攻撃、十字キーの上下ではしごの昇降、左右で走行。

・はしごでAを押すと手をはなし、落下中に十字キーの上下を押すと、はしごを掴むことができます。

 

【遊び方】

ゲームがスタートすると、プレイヤーの家から出たところから始まります。

まずは会社を目指しましょう。

ゲームを進めるにつれて、課長、部長、社長の3人のボスが立ちはだかります。

社長を倒すことができればゲームクリアです。・・・他にもボスがいるかも。。?

このゲームはクリアまで一本道になっています。

武器の変更も特にありません。

【アイテム】 

 

      体力回復小

     体力を2回復することができる。

 

      体力回復大  

         体力を8回復することができる。

 

      ライフアップ

   残機を1増やすことができる。





【お月見ジャンプ!】操作方法

操作は簡単!

画面の右側をタッチすれば右側へジャンプ!

画面の左側をタッチすれば左側へジャンプ!

雲に着地すると次の雲が現れるぞ!

 

雲は一度離れるか一定時間が経つと消えてしまうので気を付けよう。

一度でも飛ぶ方向を間違えるとゲームオーバー!

 

君はどこまで登ることができるかな!!

 

ジャンプ魂

ジャンプ魂

  • Mitsutaka Yamane
  • ゲーム
  • 無料

 

 

【勉強したくない!!】操作方法

タップすることで廊下を走ります。 制限時間もあるのでタップしまくってゴールを目指しましょう!

1・・・お母さんが覗いてくるドア

たまにお母さんが覗いてきます ゲームしていることがお母さんにばれたらゲームオーバーです。 その時にスマホの音量を消して、上にノートを被せておけていればセーフです。 音量が消えてなかったらアウトなので注意しましょう。 お母さんが階段を上ってくる音と降りてくる音が聞こえるので注意して聞きましょう。 階段を下りる音が聞こえたら、上がってくる音が聞こえるまで覗いてくることはないので 聞き分けることができれば楽にできるようになります。 覗いてくるときは基本ノックしてきますが、たまにノックしないときがあるので注意しておきましょう。

2・・・ノート

ノートを被せる時は画面を左から右にフリックしましょう。 ノートをタッチした状態じゃないといけないということはないので 落ち着いてフリックしましょう。

3・・・スマホの音量ボタン

左のボタンを押すと音を消して、右のボタンを押すと音を出します。 お母さんが覗いてきたときに音を消しておかないといけないので注意です。

1・・・制限時間

このゲージはスタミナではなく制限時間なので注意しましょう。 時間経過で色が緑>黄色>赤と変化するようになっているので赤になったら特に気を付けましょう

2・・・スコア

このゲームのスコアはゴールに何度たどり着けたかの回数になっています。 お母さんはあくまで妨害なのでこちらのゲームに専念しましょう。

3・・・ゴール

ゴールしたらまた新しいステージに変わります。 より多くゴールするのが目的のゲームなので頑張ってください!!

ゲーム中先生が目の前を通ることがあるので、この時は画面をタップせずにやり過ごしましょう。 ちなみにタップしてしまうとゲームオーバーです。

勉強したくない!

勉強したくない!

  • Mitsutaka Yamane
  • ゲーム
  • 無料
apps.apple.com

【一文字間違い探し】操作方法

1・・・スコア

間違いを1つ見つけるたびに1ポイント増えます。

2・・・制限時間

制限時間は10秒です。 間違いを見つければ制限時間はまたリセットされます。

3・・・間違い探し

漢字・ひらがな・カタカナがランダムに出てきます。

‎「脳トレ 一文字間違い探し~漢字ひらがなカタカナで頭の体操~」をApp Storeで

スクリプト

多数の方の処理

public class ObjectController : MonoBehaviour
{
    GameObject sw;

    void Start()
    {
        sw = GameObject.Find("Switch");
    }

    void Update()
    {
        if (sw.GetComponent<GameSwitch>().DeleteSwitch == true)
        {
            Destroy(gameObject);
            sw.GetComponent<GameSwitch>().Switch = true;
        }
    }
}

間違い文字の方の処理

public class ItadakiController : MonoBehaviour
{
    GameObject sw;

    void Start()
    {
        sw = GameObject.Find("Switch");
    }

    void Update()
    {
        if (sw.GetComponent<GameSwitch>().DeleteSwitch == true)
        {
            Destroy(gameObject);
            sw.GetComponent<GameSwitch>().Switch = true;
        }
    }

    public void OnClick()
    {
        sw.GetComponent<GameSwitch>().DeleteSwitch = true;
    }
}

ゲームスイッチ

public class GameSwitch : MonoBehaviour
{
    public bool Switch;
    public bool DeleteSwitch;
    GameObject gd;
    GameObject Kumo;
    GameObject Itadaki;
    GameObject KaiSei;
    GameObject NanZatsu;
    GameObject KouRou;
    GameObject JiShiro;
    GameObject KurumaHigashi;
    GameObject HirouSuteru;
    GameObject KuShun;
    GameObject EiSyou;
    GameObject HairuHito;
    GameObject KoriMizu;
    GameObject IshiMigi;
    GameObject DaiHutoi;
    GameObject TaiTin;
    GameObject OuSako;
    GameObject HariKugi;
    GameObject TanboYuu;
    GameObject IwakuNichi;
    GameObject MatsuMi;
    GameObject AAOO;
    GameObject IIRiRi;
    GameObject TsuTsuUU;
    GameObject KiKiSaSa;
    GameObject NiNiTaTa;
    GameObject RaRaTiTi;
    GameObject MeMeNuNu;
    GameObject HaHaHoHo;
    GameObject ReReWaWa;
    GameObject RoRoRuRu;
    GameObject AAAMaMaMa;
    GameObject KuKuKuWaWaWa;
    GameObject KoKoKoYuYuYu;
    GameObject ShiShiShiTsuTsuTsu;
    GameObject NuNuNuSuSuSu;
    GameObject HiHiHiSeSeSe;
    GameObject NNNSoSoSo;
    GameObject TeTeTeTiTiTi;
    GameObject MeMeMeNaNaNa;
    GameObject RaRaRaWoWoWo;
    int dice = 0;

    void Start()
    {
        dice = Random.Range(1, 41);
        gd = GameObject.Find("GameDirector");
        Kumo = GameObject.Find("KumoGenerator");
        Itadaki = GameObject.Find("ItadakiGenerator");
        KaiSei = GameObject.Find("KaiSeiGenerator");
        NanZatsu = GameObject.Find("NanZatsuGenerator");
        KouRou = GameObject.Find("KouRouGenerator");
        JiShiro = GameObject.Find("JiShiroGenerator");
        KurumaHigashi = GameObject.Find("KurumaHigashiGenerator");
        HirouSuteru = GameObject.Find("HirouSuteruGenerator");
        KuShun = GameObject.Find("KuShunGenerator");
        EiSyou = GameObject.Find("EiSyouGenerator");
        HairuHito = GameObject.Find("HairuHitoGenerator");
        KoriMizu = GameObject.Find("KoriMizuGenerator");
        IshiMigi = GameObject.Find("IshiMigiGenerator");
        DaiHutoi = GameObject.Find("DaiHutoiGenerator");
        TaiTin = GameObject.Find("TaiTinGenerator");
        OuSako = GameObject.Find("OuSakoGenerator");
        HariKugi = GameObject.Find("HariKugiGenerator");
        TanboYuu = GameObject.Find("TanboYuuGenerator");
        IwakuNichi = GameObject.Find("IwakuNichiGenerator");
        MatsuMi = GameObject.Find("MatsuMiGenerator");
        AAOO = GameObject.Find("AAOOGenerator");
        IIRiRi = GameObject.Find("IIRiRiGenerator");
        TsuTsuUU = GameObject.Find("TsuTsuUUGenerator");
        KiKiSaSa = GameObject.Find("KiKiSaSaGenerator");
        NiNiTaTa = GameObject.Find("NiNiTaTaGenerator");
        RaRaTiTi = GameObject.Find("RaRaTiTiGenerator");
        MeMeNuNu = GameObject.Find("MeMeNuNuGenerator");
        HaHaHoHo = GameObject.Find("HaHaHoHoGenerator");
        ReReWaWa = GameObject.Find("ReReWaWaGenerator");
        RoRoRuRu = GameObject.Find("RoRoRuRuGenerator");
        AAAMaMaMa = GameObject.Find("AAAMaMaMaGenerator");
        KuKuKuWaWaWa = GameObject.Find("KuKuKuWaWaWaGenerator");
        KoKoKoYuYuYu = GameObject.Find("KoKoKoYuYuYuGenerator");
        ShiShiShiTsuTsuTsu = GameObject.Find("ShiShiShiTsuTsuTsuGenerator");
        NuNuNuSuSuSu = GameObject.Find("NuNuNuSuSuSuGenerator");
        HiHiHiSeSeSe = GameObject.Find("HiHiHiSeSeSeGenerator");
        NNNSoSoSo = GameObject.Find("NNNSoSoSoGenerator");
        TeTeTeTiTiTi = GameObject.Find("TeTeTeTiTiTiGenerator");
        MeMeMeNaNaNa = GameObject.Find("MeMeMeNaNaNaGenerator");
        RaRaRaWoWoWo = GameObject.Find("RaRaRaWoWoWoGenerator");
    }

    void Update()
    {
        if (Switch == true)
        {
            gd.GetComponent<GameDirector>().AddPoint();
            dice = Random.Range(1, 41);
            Switch = false;
        }

        if (dice == 1)
        {
            Kumo.GetComponent<KumoGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 2)
        {
            Itadaki.GetComponent<ItadakiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 3)
        {
            KaiSei.GetComponent<KaiSeiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 4)
        {
            NanZatsu.GetComponent<NanZatsuGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 5)
        {
            KouRou.GetComponent<KouRouGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 6)
        {
            JiShiro.GetComponent<JiShiroGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 7)
        {
            KurumaHigashi.GetComponent<KurumaHigashiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 8)
        {
            HirouSuteru.GetComponent<HirouSuteruGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 9)
        {
            KuShun.GetComponent<KuShunGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 10)
        {
            EiSyou.GetComponent<EiSyouGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 11)
        {
            HairuHito.GetComponent<HairuHitoGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 12)
        {
            KoriMizu.GetComponent<KoriMizuGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 13)
        {
            IshiMigi.GetComponent<IshiMigiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 14)
        {
            DaiHutoi.GetComponent<DaiHutoiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 15)
        {
            TaiTin.GetComponent<TaiTinGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 16)
        {
            OuSako.GetComponent<OuSakoGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 17)
        {
            HariKugi.GetComponent<HariKugiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 18)
        {
            TanboYuu.GetComponent<TanboYuuGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 19)
        {
            IwakuNichi.GetComponent<IwakuNichiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 20)
        {
            MatsuMi.GetComponent<MatsuMiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 21)
        {
            AAOO.GetComponent<AAOOGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 22)
        {
            IIRiRi.GetComponent<IIRiRiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 23)
        {
            TsuTsuUU.GetComponent<TsuTsuUUGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 24)
        {
            KiKiSaSa.GetComponent<KiKiSaSaGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 25)
        {
            NiNiTaTa.GetComponent<NiNiTaTaGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 26)
        {
            RaRaTiTi.GetComponent<RaRaTiTiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 27)
        {
            MeMeNuNu.GetComponent<MeMeNuNuGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 28)
        {
            HaHaHoHo.GetComponent<HaHaHoHoGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 29)
        {
            ReReWaWa.GetComponent<ReReWaWaGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 30)
        {
            RoRoRuRu.GetComponent<RoRoRuRuGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 31)
        {
            AAAMaMaMa.GetComponent<AAAMaMaMaGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 32)
        {
            KuKuKuWaWaWa.GetComponent<KuKuKuWaWaWaGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 33)
        {
            KoKoKoYuYuYu.GetComponent<KoKoKoYuYuYuGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 34)
        {
            ShiShiShiTsuTsuTsu.GetComponent<ShiShiShiTsuTsuTsuGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 35)
        {
            NuNuNuSuSuSu.GetComponent<NuNuNuSuSuSuGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 36)
        {
            HiHiHiSeSeSe.GetComponent<HiHiHiSeSeSeGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 37)
        {
            NNNSoSoSo.GetComponent<NNNSoSoSoGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 38)
        {
            TeTeTeTiTiTi.GetComponent<TeTeTeTiTiTiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 39)
        {
            MeMeMeNaNaNa.GetComponent<MeMeMeNaNaNaGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 40)
        {
            RaRaRaWoWoWo.GetComponent<RaRaRaWoWoWoGenerator>().Switch = true;
            dice = 0;
        }
    }
}

文字の生成

public class ItadakiGenerator : MonoBehaviour
{
    public GameObject Itadaki;
    public GameObject Koro;
    public GameObject Itadaki1;
    public GameObject Koro1;
    GameObject sw;
    public bool Switch = false;

    void Start()
    {
        sw = GameObject.Find("Switch");
    }

    void Update()
    {
        if (Switch == true)
        {
            int dice = Random.Range(1, 61);

            Switch = false;

            sw.GetComponent<GameSwitch>().DeleteSwitch = false;

            if (dice == 1)
            {
                GameObject a = Instantiate(Koro) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 2)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 3)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 4)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 5)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 6)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 7)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 8)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 9)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 10)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 11)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 12)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 13)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 14)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 15)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 16)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 17)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 18)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 19)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 20)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 21)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 22)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 23)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 24)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 25)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 26)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 27)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 28)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 29)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 30)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 31)
            {
                GameObject a = Instantiate(Itadaki1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 32)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 33)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 34)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 35)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 36)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 37)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 38)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 39)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 40)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 41)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 42)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 43)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 44)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 45)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 46)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 47)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 48)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 49)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 50)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 51)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 52)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 53)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 54)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 55)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 56)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 57)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 58)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 59)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 60)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }
        }
    }
}

【ピヨピヨ仕分け】操作方法

             f:id:filltomkun:20210707210911j:plain

1・・・オスひよこ

上のオス専用の柵の中にドラッグしましょう。

下のメス専用の柵の中に入れてしまったり10秒間放置すると怒られてゲームオーバーです。

 

2・・・メスひよこ

下のメス専用の柵の中にドラッグしましょう。

上のオス専用の柵の中に入れてしまったり10秒間放置すると怒られてゲームオーバーです。

 

時間制限などはありません。

時間経過で出てくるひよこがどんどん増えるので、どれだけ多く仕訳けれるか挑戦してみてください。

 

「ピヨピヨ仕分け」をApp Storeで

 

ひよこをドラッグ&ドロップできるようにする

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ObjectController : MonoBehaviour
{
    // 追加
    private Vector3 screenPoint;
    private Vector3 offset;
    private Vector2 prevPosition;

    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }

    void OnMouseDown()
    {
        this.screenPoint = Camera.main.WorldToScreenPoint(transform.position);
        this.offset = transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
        GetComponent<BoxCollider2D>().enabled = false;
    }

    void OnMouseDrag()
    {
        Vector3 currentScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
        Vector3 currentPosition = Camera.main.ScreenToWorldPoint(currentScreenPoint) + this.offset;
        transform.position = currentPosition;
    }

    void OnMouseUp()
    {
        GetComponent<BoxCollider2D>().enabled = true;
    }
}


}

 

時間経過でひよこが出てくる量を変える

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class GameManager : MonoBehaviour
{
    GameObject sw;
    float delta;
    float gamedelta;
    public GameObject pg;
    public GameObject pg1;
    public GameObject pg2;
    public GameObject pg3;
    public GameObject pg4;
    public GameObject pg5;

    void Start()
    {
        sw = GameObject.Find("Switch");
    }

    void Update()
    {
        gamedelta += Time.deltaTime;

        if (gamedelta >= 20)
        {
            pg1.SetActive(true);
        }

        if (gamedelta >= 40)
        {
            pg.SetActive(false);
            pg2.SetActive(true);
        }

        if (gamedelta >= 60)
        {
            pg1.SetActive(false);
            pg3.SetActive(true);
        }

        if (gamedelta >= 80)
        {
            pg2.SetActive(false);
            pg4.SetActive(true);
        }

        if (gamedelta >= 100)
        {
            pg3.SetActive(false);
            pg5.SetActive(true);
        }

        if (sw.GetComponent<MissSwitch>().Switch == true)
        {
            delta += Time.deltaTime;
            pg.SetActive(false);
            pg1.SetActive(false);
            pg2.SetActive(false);
            pg3.SetActive(false);
            pg4.SetActive(false);
            pg5.SetActive(false);
        }

        if (delta >= 2.5f)
        {
            SceneManager.LoadScene("Result");
        }
    }
}

}

 

ひよこの動きの処理

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MaleMove : MonoBehaviour
{
    float x;
    float y;
    public float YSwitch = 0;
    public float XSwitch = 0;
    public bool MissSwitch;
    bool deltaSwitch = true;
    GameObject gd;
    GameObject sw;
    float delta = 0;
    float span = 7;
    float end = 10;
    Animator animator;

    void Start()
    {
        animator = GetComponent<Animator>();
        gd = GameObject.Find("GameDirector");
        sw = GameObject.Find("Switch");
    }

    void Update()
    {
        transform.Translate(x, y, 0);

        if (deltaSwitch == true)
        {
            delta += Time.deltaTime;
        }

        if (delta >= span)
        {
            animator.SetTrigger("MaleChangeTrigger");
        }

        if (delta >= end)
        {
            animator.SetTrigger("MaleAngryTrigger");
            sw.GetComponent<MissSwitch>().Switch = true;
        }

        x = 0.015f;
        y = 0.015f;

        if (YSwitch == 1)
        {
            y *= -1;
        }

        if (YSwitch == 2)
        {
            y *= -1;
            YSwitch = 0;
        }

        if (XSwitch == 1)
        {
            x *= -1;
        }

        if (XSwitch == 2)
        {
            x *= -1;
            XSwitch = 0;
        }

        if (sw.GetComponent<MissSwitch>().Switch == true)
        {
            x = 0;
            y = 0;
            Destroy(GetComponent<ObjectController>());
            deltaSwitch = false;
            GetComponent<AudioSource>().Stop();
        }
    }

    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.tag == "Side")
        {
            XSwitch += 1;
        }

        if (other.gameObject.tag == "Wide")
        {
            YSwitch += 1;
        }

        if (other.gameObject.tag == "Male")
        {
            gd.GetComponent<GameDirector>().AddPoint();
            transform.position = new Vector3(0, 2.55f, 0);
            Destroy(GetComponent<ObjectController>());
            animator.SetTrigger("MaleNomalTrigger");
            delta = 0;
            deltaSwitch = false;
            GetComponent<AudioSource>().Stop();
        }

        if (other.gameObject.tag == "Female")
        {
            gd.GetComponent<GameDirector>().AddPoint();
            transform.position = new Vector3(0, -3.3f, 0);
            Destroy(GetComponent<ObjectController>());
            sw.GetComponent<MissSwitch>().Switch = true;
            animator.SetTrigger("MaleAngryTrigger");
        }
    }
}