
1・・・スコア
間違いを1つ見つけるたびに1ポイント増えます。
2・・・制限時間
制限時間は10秒です。
間違いを見つければ制限時間はまたリセットされます。
3・・・間違い探し
漢字・ひらがな・カタカナがランダムに出てきます。
「脳トレ 一文字間違い探し~漢字ひらがなカタカナで頭の体操~」をApp Storeで
スクリプト
多数の方の処理
public class ObjectController : MonoBehaviour
{
GameObject sw;
void Start()
{
sw = GameObject.Find("Switch");
}
void Update()
{
if (sw.GetComponent<GameSwitch>().DeleteSwitch == true)
{
Destroy(gameObject);
sw.GetComponent<GameSwitch>().Switch = true;
}
}
}
間違い文字の方の処理
public class ItadakiController : MonoBehaviour
{
GameObject sw;
void Start()
{
sw = GameObject.Find("Switch");
}
void Update()
{
if (sw.GetComponent<GameSwitch>().DeleteSwitch == true)
{
Destroy(gameObject);
sw.GetComponent<GameSwitch>().Switch = true;
}
}
public void OnClick()
{
sw.GetComponent<GameSwitch>().DeleteSwitch = true;
}
}
ゲームスイッチ
public class GameSwitch : MonoBehaviour
{
public bool Switch;
public bool DeleteSwitch;
GameObject gd;
GameObject Kumo;
GameObject Itadaki;
GameObject KaiSei;
GameObject NanZatsu;
GameObject KouRou;
GameObject JiShiro;
GameObject KurumaHigashi;
GameObject HirouSuteru;
GameObject KuShun;
GameObject EiSyou;
GameObject HairuHito;
GameObject KoriMizu;
GameObject IshiMigi;
GameObject DaiHutoi;
GameObject TaiTin;
GameObject OuSako;
GameObject HariKugi;
GameObject TanboYuu;
GameObject IwakuNichi;
GameObject MatsuMi;
GameObject AAOO;
GameObject IIRiRi;
GameObject TsuTsuUU;
GameObject KiKiSaSa;
GameObject NiNiTaTa;
GameObject RaRaTiTi;
GameObject MeMeNuNu;
GameObject HaHaHoHo;
GameObject ReReWaWa;
GameObject RoRoRuRu;
GameObject AAAMaMaMa;
GameObject KuKuKuWaWaWa;
GameObject KoKoKoYuYuYu;
GameObject ShiShiShiTsuTsuTsu;
GameObject NuNuNuSuSuSu;
GameObject HiHiHiSeSeSe;
GameObject NNNSoSoSo;
GameObject TeTeTeTiTiTi;
GameObject MeMeMeNaNaNa;
GameObject RaRaRaWoWoWo;
int dice = 0;
void Start()
{
dice = Random.Range(1, 41);
gd = GameObject.Find("GameDirector");
Kumo = GameObject.Find("KumoGenerator");
Itadaki = GameObject.Find("ItadakiGenerator");
KaiSei = GameObject.Find("KaiSeiGenerator");
NanZatsu = GameObject.Find("NanZatsuGenerator");
KouRou = GameObject.Find("KouRouGenerator");
JiShiro = GameObject.Find("JiShiroGenerator");
KurumaHigashi = GameObject.Find("KurumaHigashiGenerator");
HirouSuteru = GameObject.Find("HirouSuteruGenerator");
KuShun = GameObject.Find("KuShunGenerator");
EiSyou = GameObject.Find("EiSyouGenerator");
HairuHito = GameObject.Find("HairuHitoGenerator");
KoriMizu = GameObject.Find("KoriMizuGenerator");
IshiMigi = GameObject.Find("IshiMigiGenerator");
DaiHutoi = GameObject.Find("DaiHutoiGenerator");
TaiTin = GameObject.Find("TaiTinGenerator");
OuSako = GameObject.Find("OuSakoGenerator");
HariKugi = GameObject.Find("HariKugiGenerator");
TanboYuu = GameObject.Find("TanboYuuGenerator");
IwakuNichi = GameObject.Find("IwakuNichiGenerator");
MatsuMi = GameObject.Find("MatsuMiGenerator");
AAOO = GameObject.Find("AAOOGenerator");
IIRiRi = GameObject.Find("IIRiRiGenerator");
TsuTsuUU = GameObject.Find("TsuTsuUUGenerator");
KiKiSaSa = GameObject.Find("KiKiSaSaGenerator");
NiNiTaTa = GameObject.Find("NiNiTaTaGenerator");
RaRaTiTi = GameObject.Find("RaRaTiTiGenerator");
MeMeNuNu = GameObject.Find("MeMeNuNuGenerator");
HaHaHoHo = GameObject.Find("HaHaHoHoGenerator");
ReReWaWa = GameObject.Find("ReReWaWaGenerator");
RoRoRuRu = GameObject.Find("RoRoRuRuGenerator");
AAAMaMaMa = GameObject.Find("AAAMaMaMaGenerator");
KuKuKuWaWaWa = GameObject.Find("KuKuKuWaWaWaGenerator");
KoKoKoYuYuYu = GameObject.Find("KoKoKoYuYuYuGenerator");
ShiShiShiTsuTsuTsu = GameObject.Find("ShiShiShiTsuTsuTsuGenerator");
NuNuNuSuSuSu = GameObject.Find("NuNuNuSuSuSuGenerator");
HiHiHiSeSeSe = GameObject.Find("HiHiHiSeSeSeGenerator");
NNNSoSoSo = GameObject.Find("NNNSoSoSoGenerator");
TeTeTeTiTiTi = GameObject.Find("TeTeTeTiTiTiGenerator");
MeMeMeNaNaNa = GameObject.Find("MeMeMeNaNaNaGenerator");
RaRaRaWoWoWo = GameObject.Find("RaRaRaWoWoWoGenerator");
}
void Update()
{
if (Switch == true)
{
gd.GetComponent<GameDirector>().AddPoint();
dice = Random.Range(1, 41);
Switch = false;
}
if (dice == 1)
{
Kumo.GetComponent<KumoGenerator>().Switch = true;
dice = 0;
}
if (dice == 2)
{
Itadaki.GetComponent<ItadakiGenerator>().Switch = true;
dice = 0;
}
if (dice == 3)
{
KaiSei.GetComponent<KaiSeiGenerator>().Switch = true;
dice = 0;
}
if (dice == 4)
{
NanZatsu.GetComponent<NanZatsuGenerator>().Switch = true;
dice = 0;
}
if (dice == 5)
{
KouRou.GetComponent<KouRouGenerator>().Switch = true;
dice = 0;
}
if (dice == 6)
{
JiShiro.GetComponent<JiShiroGenerator>().Switch = true;
dice = 0;
}
if (dice == 7)
{
KurumaHigashi.GetComponent<KurumaHigashiGenerator>().Switch = true;
dice = 0;
}
if (dice == 8)
{
HirouSuteru.GetComponent<HirouSuteruGenerator>().Switch = true;
dice = 0;
}
if (dice == 9)
{
KuShun.GetComponent<KuShunGenerator>().Switch = true;
dice = 0;
}
if (dice == 10)
{
EiSyou.GetComponent<EiSyouGenerator>().Switch = true;
dice = 0;
}
if (dice == 11)
{
HairuHito.GetComponent<HairuHitoGenerator>().Switch = true;
dice = 0;
}
if (dice == 12)
{
KoriMizu.GetComponent<KoriMizuGenerator>().Switch = true;
dice = 0;
}
if (dice == 13)
{
IshiMigi.GetComponent<IshiMigiGenerator>().Switch = true;
dice = 0;
}
if (dice == 14)
{
DaiHutoi.GetComponent<DaiHutoiGenerator>().Switch = true;
dice = 0;
}
if (dice == 15)
{
TaiTin.GetComponent<TaiTinGenerator>().Switch = true;
dice = 0;
}
if (dice == 16)
{
OuSako.GetComponent<OuSakoGenerator>().Switch = true;
dice = 0;
}
if (dice == 17)
{
HariKugi.GetComponent<HariKugiGenerator>().Switch = true;
dice = 0;
}
if (dice == 18)
{
TanboYuu.GetComponent<TanboYuuGenerator>().Switch = true;
dice = 0;
}
if (dice == 19)
{
IwakuNichi.GetComponent<IwakuNichiGenerator>().Switch = true;
dice = 0;
}
if (dice == 20)
{
MatsuMi.GetComponent<MatsuMiGenerator>().Switch = true;
dice = 0;
}
if (dice == 21)
{
AAOO.GetComponent<AAOOGenerator>().Switch = true;
dice = 0;
}
if (dice == 22)
{
IIRiRi.GetComponent<IIRiRiGenerator>().Switch = true;
dice = 0;
}
if (dice == 23)
{
TsuTsuUU.GetComponent<TsuTsuUUGenerator>().Switch = true;
dice = 0;
}
if (dice == 24)
{
KiKiSaSa.GetComponent<KiKiSaSaGenerator>().Switch = true;
dice = 0;
}
if (dice == 25)
{
NiNiTaTa.GetComponent<NiNiTaTaGenerator>().Switch = true;
dice = 0;
}
if (dice == 26)
{
RaRaTiTi.GetComponent<RaRaTiTiGenerator>().Switch = true;
dice = 0;
}
if (dice == 27)
{
MeMeNuNu.GetComponent<MeMeNuNuGenerator>().Switch = true;
dice = 0;
}
if (dice == 28)
{
HaHaHoHo.GetComponent<HaHaHoHoGenerator>().Switch = true;
dice = 0;
}
if (dice == 29)
{
ReReWaWa.GetComponent<ReReWaWaGenerator>().Switch = true;
dice = 0;
}
if (dice == 30)
{
RoRoRuRu.GetComponent<RoRoRuRuGenerator>().Switch = true;
dice = 0;
}
if (dice == 31)
{
AAAMaMaMa.GetComponent<AAAMaMaMaGenerator>().Switch = true;
dice = 0;
}
if (dice == 32)
{
KuKuKuWaWaWa.GetComponent<KuKuKuWaWaWaGenerator>().Switch = true;
dice = 0;
}
if (dice == 33)
{
KoKoKoYuYuYu.GetComponent<KoKoKoYuYuYuGenerator>().Switch = true;
dice = 0;
}
if (dice == 34)
{
ShiShiShiTsuTsuTsu.GetComponent<ShiShiShiTsuTsuTsuGenerator>().Switch = true;
dice = 0;
}
if (dice == 35)
{
NuNuNuSuSuSu.GetComponent<NuNuNuSuSuSuGenerator>().Switch = true;
dice = 0;
}
if (dice == 36)
{
HiHiHiSeSeSe.GetComponent<HiHiHiSeSeSeGenerator>().Switch = true;
dice = 0;
}
if (dice == 37)
{
NNNSoSoSo.GetComponent<NNNSoSoSoGenerator>().Switch = true;
dice = 0;
}
if (dice == 38)
{
TeTeTeTiTiTi.GetComponent<TeTeTeTiTiTiGenerator>().Switch = true;
dice = 0;
}
if (dice == 39)
{
MeMeMeNaNaNa.GetComponent<MeMeMeNaNaNaGenerator>().Switch = true;
dice = 0;
}
if (dice == 40)
{
RaRaRaWoWoWo.GetComponent<RaRaRaWoWoWoGenerator>().Switch = true;
dice = 0;
}
}
}
文字の生成
public class ItadakiGenerator : MonoBehaviour
{
public GameObject Itadaki;
public GameObject Koro;
public GameObject Itadaki1;
public GameObject Koro1;
GameObject sw;
public bool Switch = false;
void Start()
{
sw = GameObject.Find("Switch");
}
void Update()
{
if (Switch == true)
{
int dice = Random.Range(1, 61);
Switch = false;
sw.GetComponent<GameSwitch>().DeleteSwitch = false;
if (dice == 1)
{
GameObject a = Instantiate(Koro) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 2)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 3)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 4)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 5)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 6)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 7)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 8)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 9)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 10)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 11)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 12)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 13)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 14)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 15)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 16)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 17)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 18)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 19)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 20)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 21)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 22)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 23)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 24)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 25)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 26)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 27)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 28)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 29)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 30)
{
GameObject a = Instantiate(Itadaki) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 31)
{
GameObject a = Instantiate(Itadaki1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 32)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Itadaki1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 33)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Itadaki1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 34)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Itadaki1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 35)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Itadaki1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 36)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Itadaki1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 37)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Itadaki1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 38)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Itadaki1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 39)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Itadaki1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 40)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Itadaki1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 41)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Itadaki1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 42)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Itadaki1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 43)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Itadaki1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 44)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Itadaki1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 45)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Itadaki1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 46)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Itadaki1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 47)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Itadaki1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 48)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Itadaki1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 49)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Itadaki1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 50)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Itadaki1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 51)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Itadaki1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 52)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Itadaki1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 53)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Itadaki1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 54)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Itadaki1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 55)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Itadaki1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 56)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Itadaki1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 57)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Itadaki1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 58)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Itadaki1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 59)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Itadaki1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Koro1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
if (dice == 60)
{
GameObject a = Instantiate(Koro1) as GameObject;
a.transform.position = new Vector3(-2.1f, 2, 0);
GameObject b = Instantiate(Koro1) as GameObject;
b.transform.position = new Vector3(-1.05f, 2, 0);
GameObject c = Instantiate(Koro1) as GameObject;
c.transform.position = new Vector3(0, 2, 0);
GameObject d = Instantiate(Koro1) as GameObject;
d.transform.position = new Vector3(1.05f, 2, 0);
GameObject e = Instantiate(Koro1) as GameObject;
e.transform.position = new Vector3(2.1f, 2, 0);
GameObject f = Instantiate(Koro1) as GameObject;
f.transform.position = new Vector3(-2.1f, 1, 0);
GameObject g = Instantiate(Koro1) as GameObject;
g.transform.position = new Vector3(-1.05f, 1, 0);
GameObject h = Instantiate(Koro1) as GameObject;
h.transform.position = new Vector3(0, 1, 0);
GameObject i = Instantiate(Koro1) as GameObject;
i.transform.position = new Vector3(1.05f, 1, 0);
GameObject j = Instantiate(Koro1) as GameObject;
j.transform.position = new Vector3(2.1f, 1, 0);
GameObject k = Instantiate(Koro1) as GameObject;
k.transform.position = new Vector3(-2.1f, 0, 0);
GameObject l = Instantiate(Koro1) as GameObject;
l.transform.position = new Vector3(-1.05f, 0, 0);
GameObject m = Instantiate(Koro1) as GameObject;
m.transform.position = new Vector3(0, 0, 0);
GameObject n = Instantiate(Koro1) as GameObject;
n.transform.position = new Vector3(1.05f, 0, 0);
GameObject o = Instantiate(Koro1) as GameObject;
o.transform.position = new Vector3(2.1f, 0, 0);
GameObject p = Instantiate(Koro1) as GameObject;
p.transform.position = new Vector3(-2.1f, -1, 0);
GameObject q = Instantiate(Koro1) as GameObject;
q.transform.position = new Vector3(-1.05f, -1, 0);
GameObject r = Instantiate(Koro1) as GameObject;
r.transform.position = new Vector3(0, -1, 0);
GameObject s = Instantiate(Koro1) as GameObject;
s.transform.position = new Vector3(1.05f, -1, 0);
GameObject t = Instantiate(Koro1) as GameObject;
t.transform.position = new Vector3(2.1f, -1, 0);
GameObject u = Instantiate(Koro1) as GameObject;
u.transform.position = new Vector3(-2.1f, -2, 0);
GameObject v = Instantiate(Koro1) as GameObject;
v.transform.position = new Vector3(-1.05f, -2, 0);
GameObject w = Instantiate(Koro1) as GameObject;
w.transform.position = new Vector3(0, -2, 0);
GameObject x = Instantiate(Koro1) as GameObject;
x.transform.position = new Vector3(1.05f, -2, 0);
GameObject y = Instantiate(Koro1) as GameObject;
y.transform.position = new Vector3(2.1f, -2, 0);
GameObject A = Instantiate(Koro1) as GameObject;
A.transform.position = new Vector3(-2.1f, -3, 0);
GameObject B = Instantiate(Koro1) as GameObject;
B.transform.position = new Vector3(-1.05f, -3, 0);
GameObject C = Instantiate(Koro1) as GameObject;
C.transform.position = new Vector3(0, -3, 0);
GameObject D = Instantiate(Koro1) as GameObject;
D.transform.position = new Vector3(1.05f, -3, 0);
GameObject E = Instantiate(Itadaki1) as GameObject;
E.transform.position = new Vector3(2.1f, -3, 0);
}
}
}
}