ふぃるゲ〜

ゲームアプリの開発をしています。また、作曲もしています。

【サラリーマン~労働者の逆襲~ 】取扱説明書

Download on the App Store 

【コントローラーの使い方と画面説明】

・Aボタンでジャンプ、Bボタンで攻撃、十字キーの上下ではしごの昇降、左右で走行。

・はしごでAを押すと手をはなし、落下中に十字キーの上下を押すと、はしごを掴むことができます。

 

【遊び方】

ゲームがスタートすると、プレイヤーの家から出たところから始まります。

まずは会社を目指しましょう。

ゲームを進めるにつれて、課長、部長、社長の3人のボスが立ちはだかります。

社長を倒すことができればゲームクリアです。・・・他にもボスがいるかも。。?

このゲームはクリアまで一本道になっています。

武器の変更も特にありません。

【アイテム】 

 

      体力回復小

     体力を2回復することができる。

 

      体力回復大  

         体力を8回復することができる。

 

      ライフアップ

   残機を1増やすことができる。





【ジャンプ魂】操作方法

操作は簡単!

画面の右側をタッチすれば右側へジャンプ!

画面の左側をタッチすれば左側へジャンプ!

雲に着地すると次の雲が現れるぞ!

 

雲は一度離れるか一定時間が経つと消えてしまうので気を付けよう。

一度でも飛ぶ方向を間違えるとゲームオーバー!

 

君はどこまで登ることができるかな!!

 

ジャンプ魂

ジャンプ魂

  • Mitsutaka Yamane
  • ゲーム
  • 無料

 

 

【勉強したくない!!】操作方法

タップすることで廊下を走ります。 制限時間もあるのでタップしまくってゴールを目指しましょう!

1・・・お母さんが覗いてくるドア

たまにお母さんが覗いてきます ゲームしていることがお母さんにばれたらゲームオーバーです。 その時にスマホの音量を消して、上にノートを被せておけていればセーフです。 音量が消えてなかったらアウトなので注意しましょう。 お母さんが階段を上ってくる音と降りてくる音が聞こえるので注意して聞きましょう。 階段を下りる音が聞こえたら、上がってくる音が聞こえるまで覗いてくることはないので 聞き分けることができれば楽にできるようになります。 覗いてくるときは基本ノックしてきますが、たまにノックしないときがあるので注意しておきましょう。

2・・・ノート

ノートを被せる時は画面を左から右にフリックしましょう。 ノートをタッチした状態じゃないといけないということはないので 落ち着いてフリックしましょう。

3・・・スマホの音量ボタン

左のボタンを押すと音を消して、右のボタンを押すと音を出します。 お母さんが覗いてきたときに音を消しておかないといけないので注意です。

1・・・制限時間

このゲージはスタミナではなく制限時間なので注意しましょう。 時間経過で色が緑>黄色>赤と変化するようになっているので赤になったら特に気を付けましょう

2・・・スコア

このゲームのスコアはゴールに何度たどり着けたかの回数になっています。 お母さんはあくまで妨害なのでこちらのゲームに専念しましょう。

3・・・ゴール

ゴールしたらまた新しいステージに変わります。 より多くゴールするのが目的のゲームなので頑張ってください!!

ゲーム中先生が目の前を通ることがあるので、この時は画面をタップせずにやり過ごしましょう。 ちなみにタップしてしまうとゲームオーバーです。

勉強したくない!

勉強したくない!

  • Mitsutaka Yamane
  • ゲーム
  • 無料
apps.apple.com

【一文字違い探し】操作方法

1・・・スコア

間違いを1つ見つけるたびに1ポイント増えます。

2・・・制限時間

制限時間は10秒です。 間違いを見つければ制限時間はまたリセットされます。

3・・・間違い探し

漢字・ひらがな・カタカナがランダムに出てきます。

‎「一文字違い探し ~Find the difference~」をApp Storeで

スクリプト

多数の方の処理

public class ObjectController : MonoBehaviour
{
    GameObject sw;

    void Start()
    {
        sw = GameObject.Find("Switch");
    }

    void Update()
    {
        if (sw.GetComponent<GameSwitch>().DeleteSwitch == true)
        {
            Destroy(gameObject);
            sw.GetComponent<GameSwitch>().Switch = true;
        }
    }
}

間違い文字の方の処理

public class ItadakiController : MonoBehaviour
{
    GameObject sw;

    void Start()
    {
        sw = GameObject.Find("Switch");
    }

    void Update()
    {
        if (sw.GetComponent<GameSwitch>().DeleteSwitch == true)
        {
            Destroy(gameObject);
            sw.GetComponent<GameSwitch>().Switch = true;
        }
    }

    public void OnClick()
    {
        sw.GetComponent<GameSwitch>().DeleteSwitch = true;
    }
}

ゲームスイッチ

public class GameSwitch : MonoBehaviour
{
    public bool Switch;
    public bool DeleteSwitch;
    GameObject gd;
    GameObject Kumo;
    GameObject Itadaki;
    GameObject KaiSei;
    GameObject NanZatsu;
    GameObject KouRou;
    GameObject JiShiro;
    GameObject KurumaHigashi;
    GameObject HirouSuteru;
    GameObject KuShun;
    GameObject EiSyou;
    GameObject HairuHito;
    GameObject KoriMizu;
    GameObject IshiMigi;
    GameObject DaiHutoi;
    GameObject TaiTin;
    GameObject OuSako;
    GameObject HariKugi;
    GameObject TanboYuu;
    GameObject IwakuNichi;
    GameObject MatsuMi;
    GameObject AAOO;
    GameObject IIRiRi;
    GameObject TsuTsuUU;
    GameObject KiKiSaSa;
    GameObject NiNiTaTa;
    GameObject RaRaTiTi;
    GameObject MeMeNuNu;
    GameObject HaHaHoHo;
    GameObject ReReWaWa;
    GameObject RoRoRuRu;
    GameObject AAAMaMaMa;
    GameObject KuKuKuWaWaWa;
    GameObject KoKoKoYuYuYu;
    GameObject ShiShiShiTsuTsuTsu;
    GameObject NuNuNuSuSuSu;
    GameObject HiHiHiSeSeSe;
    GameObject NNNSoSoSo;
    GameObject TeTeTeTiTiTi;
    GameObject MeMeMeNaNaNa;
    GameObject RaRaRaWoWoWo;
    int dice = 0;

    void Start()
    {
        dice = Random.Range(1, 41);
        gd = GameObject.Find("GameDirector");
        Kumo = GameObject.Find("KumoGenerator");
        Itadaki = GameObject.Find("ItadakiGenerator");
        KaiSei = GameObject.Find("KaiSeiGenerator");
        NanZatsu = GameObject.Find("NanZatsuGenerator");
        KouRou = GameObject.Find("KouRouGenerator");
        JiShiro = GameObject.Find("JiShiroGenerator");
        KurumaHigashi = GameObject.Find("KurumaHigashiGenerator");
        HirouSuteru = GameObject.Find("HirouSuteruGenerator");
        KuShun = GameObject.Find("KuShunGenerator");
        EiSyou = GameObject.Find("EiSyouGenerator");
        HairuHito = GameObject.Find("HairuHitoGenerator");
        KoriMizu = GameObject.Find("KoriMizuGenerator");
        IshiMigi = GameObject.Find("IshiMigiGenerator");
        DaiHutoi = GameObject.Find("DaiHutoiGenerator");
        TaiTin = GameObject.Find("TaiTinGenerator");
        OuSako = GameObject.Find("OuSakoGenerator");
        HariKugi = GameObject.Find("HariKugiGenerator");
        TanboYuu = GameObject.Find("TanboYuuGenerator");
        IwakuNichi = GameObject.Find("IwakuNichiGenerator");
        MatsuMi = GameObject.Find("MatsuMiGenerator");
        AAOO = GameObject.Find("AAOOGenerator");
        IIRiRi = GameObject.Find("IIRiRiGenerator");
        TsuTsuUU = GameObject.Find("TsuTsuUUGenerator");
        KiKiSaSa = GameObject.Find("KiKiSaSaGenerator");
        NiNiTaTa = GameObject.Find("NiNiTaTaGenerator");
        RaRaTiTi = GameObject.Find("RaRaTiTiGenerator");
        MeMeNuNu = GameObject.Find("MeMeNuNuGenerator");
        HaHaHoHo = GameObject.Find("HaHaHoHoGenerator");
        ReReWaWa = GameObject.Find("ReReWaWaGenerator");
        RoRoRuRu = GameObject.Find("RoRoRuRuGenerator");
        AAAMaMaMa = GameObject.Find("AAAMaMaMaGenerator");
        KuKuKuWaWaWa = GameObject.Find("KuKuKuWaWaWaGenerator");
        KoKoKoYuYuYu = GameObject.Find("KoKoKoYuYuYuGenerator");
        ShiShiShiTsuTsuTsu = GameObject.Find("ShiShiShiTsuTsuTsuGenerator");
        NuNuNuSuSuSu = GameObject.Find("NuNuNuSuSuSuGenerator");
        HiHiHiSeSeSe = GameObject.Find("HiHiHiSeSeSeGenerator");
        NNNSoSoSo = GameObject.Find("NNNSoSoSoGenerator");
        TeTeTeTiTiTi = GameObject.Find("TeTeTeTiTiTiGenerator");
        MeMeMeNaNaNa = GameObject.Find("MeMeMeNaNaNaGenerator");
        RaRaRaWoWoWo = GameObject.Find("RaRaRaWoWoWoGenerator");
    }

    void Update()
    {
        if (Switch == true)
        {
            gd.GetComponent<GameDirector>().AddPoint();
            dice = Random.Range(1, 41);
            Switch = false;
        }

        if (dice == 1)
        {
            Kumo.GetComponent<KumoGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 2)
        {
            Itadaki.GetComponent<ItadakiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 3)
        {
            KaiSei.GetComponent<KaiSeiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 4)
        {
            NanZatsu.GetComponent<NanZatsuGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 5)
        {
            KouRou.GetComponent<KouRouGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 6)
        {
            JiShiro.GetComponent<JiShiroGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 7)
        {
            KurumaHigashi.GetComponent<KurumaHigashiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 8)
        {
            HirouSuteru.GetComponent<HirouSuteruGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 9)
        {
            KuShun.GetComponent<KuShunGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 10)
        {
            EiSyou.GetComponent<EiSyouGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 11)
        {
            HairuHito.GetComponent<HairuHitoGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 12)
        {
            KoriMizu.GetComponent<KoriMizuGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 13)
        {
            IshiMigi.GetComponent<IshiMigiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 14)
        {
            DaiHutoi.GetComponent<DaiHutoiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 15)
        {
            TaiTin.GetComponent<TaiTinGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 16)
        {
            OuSako.GetComponent<OuSakoGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 17)
        {
            HariKugi.GetComponent<HariKugiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 18)
        {
            TanboYuu.GetComponent<TanboYuuGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 19)
        {
            IwakuNichi.GetComponent<IwakuNichiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 20)
        {
            MatsuMi.GetComponent<MatsuMiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 21)
        {
            AAOO.GetComponent<AAOOGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 22)
        {
            IIRiRi.GetComponent<IIRiRiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 23)
        {
            TsuTsuUU.GetComponent<TsuTsuUUGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 24)
        {
            KiKiSaSa.GetComponent<KiKiSaSaGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 25)
        {
            NiNiTaTa.GetComponent<NiNiTaTaGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 26)
        {
            RaRaTiTi.GetComponent<RaRaTiTiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 27)
        {
            MeMeNuNu.GetComponent<MeMeNuNuGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 28)
        {
            HaHaHoHo.GetComponent<HaHaHoHoGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 29)
        {
            ReReWaWa.GetComponent<ReReWaWaGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 30)
        {
            RoRoRuRu.GetComponent<RoRoRuRuGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 31)
        {
            AAAMaMaMa.GetComponent<AAAMaMaMaGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 32)
        {
            KuKuKuWaWaWa.GetComponent<KuKuKuWaWaWaGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 33)
        {
            KoKoKoYuYuYu.GetComponent<KoKoKoYuYuYuGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 34)
        {
            ShiShiShiTsuTsuTsu.GetComponent<ShiShiShiTsuTsuTsuGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 35)
        {
            NuNuNuSuSuSu.GetComponent<NuNuNuSuSuSuGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 36)
        {
            HiHiHiSeSeSe.GetComponent<HiHiHiSeSeSeGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 37)
        {
            NNNSoSoSo.GetComponent<NNNSoSoSoGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 38)
        {
            TeTeTeTiTiTi.GetComponent<TeTeTeTiTiTiGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 39)
        {
            MeMeMeNaNaNa.GetComponent<MeMeMeNaNaNaGenerator>().Switch = true;
            dice = 0;
        }

        if (dice == 40)
        {
            RaRaRaWoWoWo.GetComponent<RaRaRaWoWoWoGenerator>().Switch = true;
            dice = 0;
        }
    }
}

文字の生成

public class ItadakiGenerator : MonoBehaviour
{
    public GameObject Itadaki;
    public GameObject Koro;
    public GameObject Itadaki1;
    public GameObject Koro1;
    GameObject sw;
    public bool Switch = false;

    void Start()
    {
        sw = GameObject.Find("Switch");
    }

    void Update()
    {
        if (Switch == true)
        {
            int dice = Random.Range(1, 61);

            Switch = false;

            sw.GetComponent<GameSwitch>().DeleteSwitch = false;

            if (dice == 1)
            {
                GameObject a = Instantiate(Koro) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 2)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 3)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 4)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 5)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 6)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 7)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 8)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 9)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 10)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 11)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 12)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 13)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 14)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 15)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 16)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 17)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 18)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 19)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 20)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 21)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 22)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 23)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 24)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 25)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 26)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 27)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 28)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 29)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 30)
            {
                GameObject a = Instantiate(Itadaki) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 31)
            {
                GameObject a = Instantiate(Itadaki1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 32)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Itadaki1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 33)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Itadaki1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 34)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Itadaki1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 35)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Itadaki1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 36)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Itadaki1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 37)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Itadaki1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 38)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Itadaki1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 39)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Itadaki1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 40)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Itadaki1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 41)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Itadaki1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 42)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Itadaki1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 43)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Itadaki1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 44)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Itadaki1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 45)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Itadaki1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 46)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Itadaki1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 47)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Itadaki1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 48)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Itadaki1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 49)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Itadaki1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 50)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Itadaki1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 51)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Itadaki1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 52)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Itadaki1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 53)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Itadaki1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 54)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Itadaki1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 55)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Itadaki1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 56)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Itadaki1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 57)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Itadaki1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 58)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Itadaki1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 59)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Itadaki1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Koro1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }

            if (dice == 60)
            {
                GameObject a = Instantiate(Koro1) as GameObject;
                a.transform.position = new Vector3(-2.1f, 2, 0);

                GameObject b = Instantiate(Koro1) as GameObject;
                b.transform.position = new Vector3(-1.05f, 2, 0);

                GameObject c = Instantiate(Koro1) as GameObject;
                c.transform.position = new Vector3(0, 2, 0);

                GameObject d = Instantiate(Koro1) as GameObject;
                d.transform.position = new Vector3(1.05f, 2, 0);

                GameObject e = Instantiate(Koro1) as GameObject;
                e.transform.position = new Vector3(2.1f, 2, 0);

                GameObject f = Instantiate(Koro1) as GameObject;
                f.transform.position = new Vector3(-2.1f, 1, 0);

                GameObject g = Instantiate(Koro1) as GameObject;
                g.transform.position = new Vector3(-1.05f, 1, 0);

                GameObject h = Instantiate(Koro1) as GameObject;
                h.transform.position = new Vector3(0, 1, 0);

                GameObject i = Instantiate(Koro1) as GameObject;
                i.transform.position = new Vector3(1.05f, 1, 0);

                GameObject j = Instantiate(Koro1) as GameObject;
                j.transform.position = new Vector3(2.1f, 1, 0);

                GameObject k = Instantiate(Koro1) as GameObject;
                k.transform.position = new Vector3(-2.1f, 0, 0);

                GameObject l = Instantiate(Koro1) as GameObject;
                l.transform.position = new Vector3(-1.05f, 0, 0);

                GameObject m = Instantiate(Koro1) as GameObject;
                m.transform.position = new Vector3(0, 0, 0);

                GameObject n = Instantiate(Koro1) as GameObject;
                n.transform.position = new Vector3(1.05f, 0, 0);

                GameObject o = Instantiate(Koro1) as GameObject;
                o.transform.position = new Vector3(2.1f, 0, 0);

                GameObject p = Instantiate(Koro1) as GameObject;
                p.transform.position = new Vector3(-2.1f, -1, 0);

                GameObject q = Instantiate(Koro1) as GameObject;
                q.transform.position = new Vector3(-1.05f, -1, 0);

                GameObject r = Instantiate(Koro1) as GameObject;
                r.transform.position = new Vector3(0, -1, 0);

                GameObject s = Instantiate(Koro1) as GameObject;
                s.transform.position = new Vector3(1.05f, -1, 0);

                GameObject t = Instantiate(Koro1) as GameObject;
                t.transform.position = new Vector3(2.1f, -1, 0);

                GameObject u = Instantiate(Koro1) as GameObject;
                u.transform.position = new Vector3(-2.1f, -2, 0);

                GameObject v = Instantiate(Koro1) as GameObject;
                v.transform.position = new Vector3(-1.05f, -2, 0);

                GameObject w = Instantiate(Koro1) as GameObject;
                w.transform.position = new Vector3(0, -2, 0);

                GameObject x = Instantiate(Koro1) as GameObject;
                x.transform.position = new Vector3(1.05f, -2, 0);

                GameObject y = Instantiate(Koro1) as GameObject;
                y.transform.position = new Vector3(2.1f, -2, 0);

                GameObject A = Instantiate(Koro1) as GameObject;
                A.transform.position = new Vector3(-2.1f, -3, 0);

                GameObject B = Instantiate(Koro1) as GameObject;
                B.transform.position = new Vector3(-1.05f, -3, 0);

                GameObject C = Instantiate(Koro1) as GameObject;
                C.transform.position = new Vector3(0, -3, 0);

                GameObject D = Instantiate(Koro1) as GameObject;
                D.transform.position = new Vector3(1.05f, -3, 0);

                GameObject E = Instantiate(Itadaki1) as GameObject;
                E.transform.position = new Vector3(2.1f, -3, 0);
            }
        }
    }
}

【ピヨピヨ仕分け】操作方法

             f:id:filltomkun:20210707210911j:plain

1・・・オスひよこ

上のオス専用の柵の中にドラッグしましょう。

下のメス専用の柵の中に入れてしまったり10秒間放置すると怒られてゲームオーバーです。

 

2・・・メスひよこ

下のメス専用の柵の中にドラッグしましょう。

上のオス専用の柵の中に入れてしまったり10秒間放置すると怒られてゲームオーバーです。

 

時間制限などはありません。

時間経過で出てくるひよこがどんどん増えるので、どれだけ多く仕訳けれるか挑戦してみてください。

 

「ピヨピヨ仕分け」をApp Storeで

 

ひよこをドラッグ&ドロップできるようにする

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ObjectController : MonoBehaviour
{
    // 追加
    private Vector3 screenPoint;
    private Vector3 offset;
    private Vector2 prevPosition;

    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }

    void OnMouseDown()
    {
        this.screenPoint = Camera.main.WorldToScreenPoint(transform.position);
        this.offset = transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
        GetComponent<BoxCollider2D>().enabled = false;
    }

    void OnMouseDrag()
    {
        Vector3 currentScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
        Vector3 currentPosition = Camera.main.ScreenToWorldPoint(currentScreenPoint) + this.offset;
        transform.position = currentPosition;
    }

    void OnMouseUp()
    {
        GetComponent<BoxCollider2D>().enabled = true;
    }
}


}

 

時間経過でひよこが出てくる量を変える

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class GameManager : MonoBehaviour
{
    GameObject sw;
    float delta;
    float gamedelta;
    public GameObject pg;
    public GameObject pg1;
    public GameObject pg2;
    public GameObject pg3;
    public GameObject pg4;
    public GameObject pg5;

    void Start()
    {
        sw = GameObject.Find("Switch");
    }

    void Update()
    {
        gamedelta += Time.deltaTime;

        if (gamedelta >= 20)
        {
            pg1.SetActive(true);
        }

        if (gamedelta >= 40)
        {
            pg.SetActive(false);
            pg2.SetActive(true);
        }

        if (gamedelta >= 60)
        {
            pg1.SetActive(false);
            pg3.SetActive(true);
        }

        if (gamedelta >= 80)
        {
            pg2.SetActive(false);
            pg4.SetActive(true);
        }

        if (gamedelta >= 100)
        {
            pg3.SetActive(false);
            pg5.SetActive(true);
        }

        if (sw.GetComponent<MissSwitch>().Switch == true)
        {
            delta += Time.deltaTime;
            pg.SetActive(false);
            pg1.SetActive(false);
            pg2.SetActive(false);
            pg3.SetActive(false);
            pg4.SetActive(false);
            pg5.SetActive(false);
        }

        if (delta >= 2.5f)
        {
            SceneManager.LoadScene("Result");
        }
    }
}

}

 

ひよこの動きの処理

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MaleMove : MonoBehaviour
{
    float x;
    float y;
    public float YSwitch = 0;
    public float XSwitch = 0;
    public bool MissSwitch;
    bool deltaSwitch = true;
    GameObject gd;
    GameObject sw;
    float delta = 0;
    float span = 7;
    float end = 10;
    Animator animator;

    void Start()
    {
        animator = GetComponent<Animator>();
        gd = GameObject.Find("GameDirector");
        sw = GameObject.Find("Switch");
    }

    void Update()
    {
        transform.Translate(x, y, 0);

        if (deltaSwitch == true)
        {
            delta += Time.deltaTime;
        }

        if (delta >= span)
        {
            animator.SetTrigger("MaleChangeTrigger");
        }

        if (delta >= end)
        {
            animator.SetTrigger("MaleAngryTrigger");
            sw.GetComponent<MissSwitch>().Switch = true;
        }

        x = 0.015f;
        y = 0.015f;

        if (YSwitch == 1)
        {
            y *= -1;
        }

        if (YSwitch == 2)
        {
            y *= -1;
            YSwitch = 0;
        }

        if (XSwitch == 1)
        {
            x *= -1;
        }

        if (XSwitch == 2)
        {
            x *= -1;
            XSwitch = 0;
        }

        if (sw.GetComponent<MissSwitch>().Switch == true)
        {
            x = 0;
            y = 0;
            Destroy(GetComponent<ObjectController>());
            deltaSwitch = false;
            GetComponent<AudioSource>().Stop();
        }
    }

    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.tag == "Side")
        {
            XSwitch += 1;
        }

        if (other.gameObject.tag == "Wide")
        {
            YSwitch += 1;
        }

        if (other.gameObject.tag == "Male")
        {
            gd.GetComponent<GameDirector>().AddPoint();
            transform.position = new Vector3(0, 2.55f, 0);
            Destroy(GetComponent<ObjectController>());
            animator.SetTrigger("MaleNomalTrigger");
            delta = 0;
            deltaSwitch = false;
            GetComponent<AudioSource>().Stop();
        }

        if (other.gameObject.tag == "Female")
        {
            gd.GetComponent<GameDirector>().AddPoint();
            transform.position = new Vector3(0, -3.3f, 0);
            Destroy(GetComponent<ObjectController>());
            sw.GetComponent<MissSwitch>().Switch = true;
            animator.SetTrigger("MaleAngryTrigger");
        }
    }
}

 

【お肉ぱくぱくデブエット】操作方法

f:id:filltomkun:20210519224025p:plain

1・・・プレイヤー

ひたすら食べます。

食べれば食べるだけ太ります。

 

2・・・照準

この位置に来たコマンドを入力することでプレイヤーが肉を食べます。

 

3・・・コマンド

肉を1つ食べるごとに左にずれていきます。

コマンドの順を覚えておきましょう。

 

4・・・スコア

現在食べている肉の数が表示されます。

 

5・・・タイム

ゲームの残り時間が表示されます。

制限時間は30秒なので、ひたすら食べることに集中しましょう。

 

「お肉ぱくぱくデブエット!」をApp Storeで

 

スクリプト

 

・ゲームマネージャー

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class GameManager : MonoBehaviour
{
    float delta = 30;
    float end = 0;
    GameObject SecondsText;
    public GameObject End;

    void Start()
    {
        SecondsText = GameObject.Find("Seconds");
    }

    // Update is called once per frame
    void Update()
    {
        delta -= Time.deltaTime;
        SecondsText.GetComponent<Text>().text = delta.ToString("F1");

        if (delta <= end)
        {
            End.SetActive(true);
        }
    }
}

 

・ゲーム開始処理

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameStart : MonoBehaviour
{
    GameObject mv;
    GameObject gm;
    GameObject gari;
    GameObject mg;
    float delta = 0;
    float span = 1.4f;

    void Start()
    {
        mv = GameObject.Find("Move");
        gm = GameObject.Find("GameManager");
        gari = GameObject.Find("gari");
        mg = GameObject.Find("MeatGenerator");
    }

    void Update()
    {

        delta += Time.deltaTime;

        if (delta > span)
        {
            mv.GetComponent<Move>().enabled = true;
            mv.GetComponent<AudioSource>().enabled = true;
            gm.GetComponent<GameManager>().enabled = true;
            gari.GetComponent<PlayerController>().enabled = true;
            mg.GetComponent<MeatGenerator>().enabled = true;
            Destroy(gameObject);
        }
    }
}

 

・ゲーム終了処理

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class GameEnd : MonoBehaviour
{
    GameObject mv;
    GameObject gm;
    GameObject gari;
    GameObject mg;
    float delta = 0;
    int span = 2;

    void Start()
    {
        mv = GameObject.Find("Move");
        gm = GameObject.Find("GameManager");
        gari = GameObject.Find("gari");
        mg = GameObject.Find("MeatGenerator");
    }

    void Update()
    {

        delta += Time.deltaTime;
        mv.GetComponent<Move>().enabled = false;
        gm.GetComponent<GameManager>().enabled = false;
        mv.GetComponent<AudioSource>().enabled = false;
        gari.GetComponent<PlayerController>().enabled = false;
        mg.GetComponent<MeatGenerator>().enabled = false;

        if (delta > span)
        {
            SceneManager.LoadScene("Result");
        }
    }
}

 

・プレイヤー太る処理

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerController : MonoBehaviour
{

    Animator animator;
    GameObject mv;
    GameObject re;

    void Start()
    {
        animator = GetComponent<Animator>();
        mv = GameObject.Find("Move");
        re = GameObject.Find("Reset");
    }

    void Update()
    {
        if (mv.GetComponent<Move>().EatSwitch == true)
        {
            animator.SetTrigger("EatTrigger");
            mv.GetComponent<Move>().EatSwitch = false;
            GetComponent<AudioSource>().Play();
        }

        if (re.GetComponent<ScoreReset>().NomalSwitch == true)
        {
            animator.SetTrigger("NomalTrigger");
        }

        if (re.GetComponent<ScoreReset>().FatSwitch == true)
        {
            animator.SetTrigger("FatTrigger");
        }

    }
}

 

・コマンド処理

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class A : MonoBehaviour
{
    GameObject gd;
    GameObject mv;

    void Start()
    {
        gd = GameObject.Find("GameDirector");
        mv = GameObject.Find("Move");
    }

    void Update()
    {
        if (transform.position.x <= -4.5f)
        {
            Destroy(gameObject);
            gd.GetComponent<GameDirector>().AddPoint();
        }
    }

    void OnTriggerEnter2D(Collider2D Other)
    {
        mv.GetComponent<Move>().ConnectA = true;
    }

    void OnTriggerExit2D(Collider2D Other)
    {
        mv.GetComponent<Move>().ConnectA = false;
    }
}

 

・コマンド移動

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Move: MonoBehaviour
{
    GameObject sw;
    GameObject ag;
    public bool ConnectA;
    public bool ConnectB;
    public bool ConnectU;
    public bool ConnectR;
    public bool ConnectD;
    public bool ConnectL;
    bool AbuttonSwitch;
    bool BbuttonSwitch;
    bool UbuttonSwitch;
    bool RbuttonSwitch;
    bool DbuttonSwitch;
    bool LbuttonSwitch;
    public bool EatSwitch = false;
    public bool MeatSwitch = false;

    void Start()
    {
        sw = GameObject.Find("Switch");
        ag = GameObject.Find("ArrowGenerator");
    }

    void Update()
    {
        if (ConnectA == true)
        {
            if (AbuttonSwitch == true)
            {
                ag.GetComponent<ArrowGenerator>().Switch = true;
                transform.Translate(-1, 0, 0);
                EatSwitch = true;
                MeatSwitch = true;
            }
        }

        if (ConnectB == true)
        {
            if (BbuttonSwitch == true)
            {
                ag.GetComponent<ArrowGenerator>().Switch = true;
                transform.Translate(-1, 0, 0);
                EatSwitch = true;
                MeatSwitch = true;
            }
        }

        if (ConnectU == true)
        {
            if (UbuttonSwitch == true)
            {
                ag.GetComponent<ArrowGenerator>().Switch = true;
                transform.Translate(-1, 0, 0);
                EatSwitch = true;
                MeatSwitch = true;
            }
        }

        if (ConnectR == true)
        {
            if (RbuttonSwitch == true)
            {
                ag.GetComponent<ArrowGenerator>().Switch = true;
                transform.Translate(-1, 0, 0);
                EatSwitch = true;
                MeatSwitch = true;
            }
        }

        if (ConnectD == true)
        {
            if (DbuttonSwitch == true)
            {
                ag.GetComponent<ArrowGenerator>().Switch = true;
                transform.Translate(-1, 0, 0);
                EatSwitch = true;
                MeatSwitch = true;
            }
        }

        if (ConnectL == true)
        {
            if (LbuttonSwitch == true)
            {
                ag.GetComponent<ArrowGenerator>().Switch = true;
                transform.Translate(-1, 0, 0);
                EatSwitch = true;
                MeatSwitch = true;
            }
        }

        if (AbuttonSwitch == true)
        {
            AbuttonSwitch = false;
        }

        if (BbuttonSwitch == true)
        {
            BbuttonSwitch = false;
        }

        if (UbuttonSwitch == true)
        {
            UbuttonSwitch = false;
        }

        if (RbuttonSwitch == true)
        {
            RbuttonSwitch = false;
        }

        if (DbuttonSwitch == true)
        {
            DbuttonSwitch = false;
        }

        if (LbuttonSwitch == true)
        {
            LbuttonSwitch = false;
        }
    }

    public void AbuttonDown()
    {
        AbuttonSwitch = true;
    }

    public void BbuttonDown()
    {
        BbuttonSwitch = true;
    }

    public void UbuttonDown()
    {
        UbuttonSwitch = true;
    }

    public void RbuttonDown()
    {
        RbuttonSwitch = true;
    }

    public void DbuttonDown()
    {
        DbuttonSwitch = true;
    }

    public void LbuttonDown()
    {
        LbuttonSwitch = true;
    }
}

 

・コマンドジェネレーター

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ArrowGenerator : MonoBehaviour
{
    public GameObject Aprefab;
    public GameObject Bprefab;
    public GameObject Uprefab;
    public GameObject Rprefab;
    public GameObject Dprefab;
    public GameObject Lprefab;
    GameObject sw;
    GameObject mv;

    public bool Switch = true;

    void Start()
    {
        mv = GameObject.Find("Move");
        sw = GameObject.Find("Switch");
    }

    // Update is called once per frame
    void Update()
    {
        if (Switch == true)
        {
            int dice = Random.Range(1, 12);

            if (dice <= 2)
            {
                GameObject go = Instantiate(Aprefab) as GameObject;
                go.transform.parent = mv.transform;
                Switch = false;
            }

            if ((dice >= 3) && (dice <= 4))
            {
                GameObject go = Instantiate(Bprefab) as GameObject;
                go.transform.parent = mv.transform;
                Switch = false;
            }

            if ((dice >= 5) && (dice <= 6))
            {
                GameObject go = Instantiate(Uprefab) as GameObject;
                go.transform.parent = mv.transform;
                Switch = false;
            }

            if ((dice >= 7) && (dice <= 8))
            {
                GameObject go = Instantiate(Rprefab) as GameObject;
                go.transform.parent = mv.transform;
                Switch = false;
            }

            if ((dice >= 9) && (dice <= 10))
            {
                GameObject go = Instantiate(Dprefab) as GameObject;
                go.transform.parent = mv.transform;
                Switch = false;
            }

            if (dice >= 11)
            {
                GameObject go = Instantiate(Lprefab) as GameObject;
                go.transform.parent = mv.transform;
                Switch = false;
            }
        }
    }
}

 

・コマンド初期位置

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class StartArrowGenerator : MonoBehaviour
{
    public GameObject Aprefab;
    public GameObject Bprefab;
    public GameObject Uprefab;
    public GameObject Rprefab;
    public GameObject Dprefab;
    public GameObject Lprefab;
    GameObject mv;

    public bool Switch1 = true;
    public bool Switch2 = true;
    public bool Switch3 = true;
    public bool Switch4 = true;
    public bool Switch5 = true;
    public bool Switch6 = true;
    public bool Switch7 = true;
    public bool Switch8 = true;
    public bool Switch9 = true;

    // Start is called before the first frame update
    void Start()
    {
        mv = GameObject.Find("Move");
    }

    // Update is called once per frame
    void Update()
    {
        if (Switch1 == true)
        {
            int dice = Random.Range(1, 12);

            if (dice <= 2)
            {
                GameObject go = Instantiate(Aprefab) as GameObject;
                go.transform.position = new Vector3(-3.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch1 = false;
            }

            if ((dice >= 3) && (dice <= 4))
            {
                GameObject go = Instantiate(Bprefab) as GameObject;
                go.transform.position = new Vector3(-3.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch1 = false;
            }

            if ((dice >= 5) && (dice <= 6))
            {
                GameObject go = Instantiate(Uprefab) as GameObject;
                go.transform.position = new Vector3(-3.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch1 = false;
            }

            if ((dice >= 7) && (dice <= 8))
            {
                GameObject go = Instantiate(Rprefab) as GameObject;
                go.transform.position = new Vector3(-3.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch1 = false;
            }

            if ((dice >= 9) && (dice <= 10))
            {
                GameObject go = Instantiate(Dprefab) as GameObject;
                go.transform.position = new Vector3(-3.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch1 = false;
            }

            if (dice >= 11)
            {
                GameObject go = Instantiate(Lprefab) as GameObject;
                go.transform.position = new Vector3(-3.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch1 = false;
            }
        }

        if (Switch2 == true)
        {
            int dice = Random.Range(1, 12);

            if (dice <= 2)
            {
                GameObject go = Instantiate(Aprefab) as GameObject;
                go.transform.position = new Vector3(-2.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch2 = false;
            }

            if ((dice >= 3) && (dice <= 4))
            {
                GameObject go = Instantiate(Bprefab) as GameObject;
                go.transform.position = new Vector3(-2.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch2 = false;
            }

            if ((dice >= 5) && (dice <= 6))
            {
                GameObject go = Instantiate(Uprefab) as GameObject;
                go.transform.position = new Vector3(-2.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch2 = false;
            }

            if ((dice >= 7) && (dice <= 8))
            {
                GameObject go = Instantiate(Rprefab) as GameObject;
                go.transform.position = new Vector3(-2.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch2 = false;
            }

            if ((dice >= 9) && (dice <= 10))
            {
                GameObject go = Instantiate(Dprefab) as GameObject;
                go.transform.position = new Vector3(-2.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch2 = false;
            }

            if (dice >= 11)
            {
                GameObject go = Instantiate(Lprefab) as GameObject;
                go.transform.position = new Vector3(-2.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch2 = false;
            }
        }

        if (Switch3 == true)
        {
            int dice = Random.Range(1, 12);

            if (dice <= 2)
            {
                GameObject go = Instantiate(Aprefab) as GameObject;
                go.transform.position = new Vector3(-1.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch3 = false;
            }

            if ((dice >= 3) && (dice <= 4))
            {
                GameObject go = Instantiate(Bprefab) as GameObject;
                go.transform.position = new Vector3(-1.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch3 = false;
            }

            if ((dice >= 5) && (dice <= 6))
            {
                GameObject go = Instantiate(Uprefab) as GameObject;
                go.transform.position = new Vector3(-1.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch3 = false;
            }

            if ((dice >= 7) && (dice <= 8))
            {
                GameObject go = Instantiate(Rprefab) as GameObject;
                go.transform.position = new Vector3(-1.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch3 = false;
            }

            if ((dice >= 9) && (dice <= 10))
            {
                GameObject go = Instantiate(Dprefab) as GameObject;
                go.transform.position = new Vector3(-1.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch3 = false;
            }

            if (dice >= 11)
            {
                GameObject go = Instantiate(Lprefab) as GameObject;
                go.transform.position = new Vector3(-1.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch3 = false;
            }
        }

        if (Switch4 == true)
        {
            int dice = Random.Range(1, 12);

            if (dice <= 2)
            {
                GameObject go = Instantiate(Aprefab) as GameObject;
                go.transform.position = new Vector3(-0.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch4 = false;
            }

            if ((dice >= 3) && (dice <= 4))
            {
                GameObject go = Instantiate(Bprefab) as GameObject;
                go.transform.position = new Vector3(-0.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch4 = false;
            }

            if ((dice >= 5) && (dice <= 6))
            {
                GameObject go = Instantiate(Uprefab) as GameObject;
                go.transform.position = new Vector3(-0.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch4 = false;
            }

            if ((dice >= 7) && (dice <= 8))
            {
                GameObject go = Instantiate(Rprefab) as GameObject;
                go.transform.position = new Vector3(-0.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch4 = false;
            }

            if ((dice >= 9) && (dice <= 10))
            {
                GameObject go = Instantiate(Dprefab) as GameObject;
                go.transform.position = new Vector3(-0.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch4 = false;
            }

            if (dice >= 11)
            {
                GameObject go = Instantiate(Lprefab) as GameObject;
                go.transform.position = new Vector3(-0.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch4 = false;
            }
        }

        if (Switch5 == true)
        {
            int dice = Random.Range(1, 12);

            if (dice <= 2)
            {
                GameObject go = Instantiate(Aprefab) as GameObject;
                go.transform.position = new Vector3(0.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch5 = false;
            }

            if ((dice >= 3) && (dice <= 4))
            {
                GameObject go = Instantiate(Bprefab) as GameObject;
                go.transform.position = new Vector3(0.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch5 = false;
            }

            if ((dice >= 5) && (dice <= 6))
            {
                GameObject go = Instantiate(Uprefab) as GameObject;
                go.transform.position = new Vector3(0.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch5 = false;
            }

            if ((dice >= 7) && (dice <= 8))
            {
                GameObject go = Instantiate(Rprefab) as GameObject;
                go.transform.position = new Vector3(0.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch5 = false;
            }

            if ((dice >= 9) && (dice <= 10))
            {
                GameObject go = Instantiate(Dprefab) as GameObject;
                go.transform.position = new Vector3(0.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch5 = false;
            }

            if (dice >= 11)
            {
                GameObject go = Instantiate(Lprefab) as GameObject;
                go.transform.position = new Vector3(0.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch5 = false;
            }
        }

        if (Switch6 == true)
        {
            int dice = Random.Range(1, 12);

            if (dice <= 2)
            {
                GameObject go = Instantiate(Aprefab) as GameObject;
                go.transform.position = new Vector3(1.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch6 = false;
            }

            if ((dice >= 3) && (dice <= 4))
            {
                GameObject go = Instantiate(Bprefab) as GameObject;
                go.transform.position = new Vector3(1.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch6 = false;
            }

            if ((dice >= 5) && (dice <= 6))
            {
                GameObject go = Instantiate(Uprefab) as GameObject;
                go.transform.position = new Vector3(1.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch6 = false;
            }

            if ((dice >= 7) && (dice <= 8))
            {
                GameObject go = Instantiate(Rprefab) as GameObject;
                go.transform.position = new Vector3(1.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch6 = false;
            }

            if ((dice >= 9) && (dice <= 10))
            {
                GameObject go = Instantiate(Dprefab) as GameObject;
                go.transform.position = new Vector3(1.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch6 = false;
            }

            if (dice >= 11)
            {
                GameObject go = Instantiate(Lprefab) as GameObject;
                go.transform.position = new Vector3(1.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch6 = false;
            }
        }

        if (Switch7 == true)
        {
            int dice = Random.Range(1, 12);

            if (dice <= 2)
            {
                GameObject go = Instantiate(Aprefab) as GameObject;
                go.transform.position = new Vector3(2.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch7 = false;
            }

            if ((dice >= 3) && (dice <= 4))
            {
                GameObject go = Instantiate(Bprefab) as GameObject;
                go.transform.position = new Vector3(2.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch7 = false;
            }

            if ((dice >= 5) && (dice <= 6))
            {
                GameObject go = Instantiate(Uprefab) as GameObject;
                go.transform.position = new Vector3(2.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch7 = false;
            }

            if ((dice >= 7) && (dice <= 8))
            {
                GameObject go = Instantiate(Rprefab) as GameObject;
                go.transform.position = new Vector3(2.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch7 = false;
            }

            if ((dice >= 9) && (dice <= 10))
            {
                GameObject go = Instantiate(Dprefab) as GameObject;
                go.transform.position = new Vector3(2.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch7 = false;
            }

            if (dice >= 11)
            {
                GameObject go = Instantiate(Lprefab) as GameObject;
                go.transform.position = new Vector3(2.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch7 = false;
            }
        }

        if (Switch8 == true)
        {
            int dice = Random.Range(1, 12);

            if (dice <= 2)
            {
                GameObject go = Instantiate(Aprefab) as GameObject;
                go.transform.position = new Vector3(3.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch8 = false;
            }

            if ((dice >= 3) && (dice <= 4))
            {
                GameObject go = Instantiate(Bprefab) as GameObject;
                go.transform.position = new Vector3(3.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch8 = false;
            }

            if ((dice >= 5) && (dice <= 6))
            {
                GameObject go = Instantiate(Uprefab) as GameObject;
                go.transform.position = new Vector3(3.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch8 = false;
            }

            if ((dice >= 7) && (dice <= 8))
            {
                GameObject go = Instantiate(Rprefab) as GameObject;
                go.transform.position = new Vector3(3.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch8 = false;
            }

            if ((dice >= 9) && (dice <= 10))
            {
                GameObject go = Instantiate(Dprefab) as GameObject;
                go.transform.position = new Vector3(3.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch8 = false;
            }

            if (dice >= 11)
            {
                GameObject go = Instantiate(Lprefab) as GameObject;
                go.transform.position = new Vector3(3.5f, 3.5f, 0);
                go.transform.parent = mv.transform;
                Switch8 = false;
            }
        }
    }
}

 

・肉処理

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MeatController : MonoBehaviour
{
    Rigidbody2D rigid2D;
    bool Switch = true;
    int x;
    int y;
    int z;

    void Start()
    {
        rigid2D = GetComponent<Rigidbody2D>();
    }

    void Update()
    {
        x = Random.Range(2, 4);
        y = Random.Range(2, 4);

        if (Switch == true)
        {
            Vector3 force = new Vector3(x, y, 0);
            rigid2D.AddForce(force, ForceMode2D.Impulse);
            Switch = false;
        }

        Destroy(gameObject, 5.0f);
    }
}

 

肉ジェネレーター

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MeatGenerator : MonoBehaviour
{
    GameObject mv;
    public GameObject MeatPrefab;

    void Start()
    {
        mv = GameObject.Find("Move");
    }

    void Update()
    {
        if (mv.GetComponent<Move>().MeatSwitch == true)
        {
            GameObject go = Instantiate(MeatPrefab) as GameObject;
            mv.GetComponent<Move>().MeatSwitch = false;
        }
    }
}

 

【UFOを堕とせ】操作方法

 

f:id:filltomkun:20210404183029j:plain

1・・・ミサイル

画面をタップすると発射します。

ただし一つのUFOに対して1発のみ!!

慎重に狙いを定めましょう。

 

2・・・照準

ミサイルがこの照準に向かって飛んでいくので、UFOがこの照準に重なるところを見計らって狙いましょう。

 

3・・・UFO

今回の標的。

UFOは色によって動きが違うので、しっかり見極めましょう。

色の種類は黄色、青、紫、緑、赤の計5つです。

ただし、レアなUFOがたまに現れます。

そのUFOを堕とせば1機アップします!

 

4・・・残機

残機は3つで、ミスをするたびUFOマークが1つずつ消えていきます。

UFOマークがすべてなくなったらゲームオーバーです。

 

5・・・得点

UFOを撃墜するたび1点増えます。

最高得点を目指して頑張りましょう!!

 

[UFOを堕とせ!]をappStoreで!